Commands

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  • Text commands are used to augment the default commands associated with game icons (and which appear in the action indicator). Text commands are entered into the command line from your keyboard and are executed by pressing the <Enter> key.
  • Text commands follow a general, standardized format, although there may be different ways to phrase some text commands that are not explicitly mentioned; therefore, you may find various permutations of the text commands. You should experiment with optional ways of using text commands – but do so in a safe location, where your character’s life is not being threatened while you experiment.
  • Text commands must be entered exactly, with correct spelling and using the proper syntax. Spelling errors or improper syntax will result in an "invalid command" message; type and enter a valid command (or use a default command) to clear the error.
  • Text commands may be repeated by typing "again" (abbreviated "a"), which is identical to typing the previous command. Commands can be repeated as many times as necessary. Text messages (conversation) will not be repeated by the "again" text command.
  • Up and down arrow key can be used on the command line to scroll through command history. This is useful for repeating commands, for example the command sequence 'olaf, train' 'swap' 'olaf, train' 'swap' could be performed with 'olaf, train' 'swap' up,up up,up
  • Text commands must be entered one at a time and may not be combined.


The command/conversation toggle, located immediately to the left of the command line, is not required be in the correct position (signified by sword icon) before you may issue a text command. The input will be redirected to the alternative toggle if the input begins with a forward-slash. For example: issuing "/hello" while under the command toggle will converse with "hello."


Volume

Changing the volume of your game volume is possible via Settings at startup and via command line

  • Settings
  • Command line "volume 50". Translates to Volume of 50%


Drink

Drink the contents of a container

  • "drink"
  • "drink balm"

Checks, in order: Right hand, left hand, sack in order of bottom to top, right to left.


Stairs

Changing levels of the dungeon is usually done by going up and down stairs. To ascend or descend a staircase, move to the staircase hex and use the following commands:

  • "up", can be shortened to "u"
  • "down", can be shortened to "d"

Moving up and down cannot be mixed with horizontal motion. Do not use the “climb up” or “climb down” commands for stairs.


Climbing

In addition to staircases, you can attempt to climb up and down pits, cliffs and walls. A character’s climbing ability depends on strength, encumbrance, character class and luck. Martial Artists and Thieves receive special training in climbing, so they have a strong advantage in this area. Anyone can climb down a pit; however, to climb up, you must have reasonable strength and climbing ability or you will fall. Climbing requires at least one hand to be empty (most pits require two empty hands). Note: Using the "down" command in a pit will most likely cause you to fall.
Instead, use: "climb down"
To climb up a pit, use: "climb up"


Unimplemented

Crawl

From time to time, you will find yourself in a situation where you can’t see where you are going, and you do not want to risk running into or falling off of something. The "crawl" command will allow you to move one hex in any of the eight directions without fear of falling. This command is much slower than normal movement. To safely move one hex to the northwest you would use: "crawl nw"


Swimming

It is possible to swim across bodies of water if your encumbrance is lower than moderate; even if you are moderately encumbered, you might be able to swim. Because of swift and treacherous currents, it takes longer to cover distances by swimming than by walking; therefore, you can move only one hex at a time when swimming. These limitations do not apply to sea creatures; sharks can swim much faster than you can. You would swim much similar to horizontal movement.

Bodies of deep water will pull you under, making it difficult to breathe. The "swim" command is associated with any water hex, it will bring you above the surface to catch your breath.


Unimplemented

Diving

While swimming, you may dive and spend a short period on the bottom, then return to the surface for air. To do so, type and enter the text command: "dive". Unless you are under the influence of the Breathe Water spell, you must swim or dive constantly; otherwise, you will drown within a few moments after you stop swimming or diving.


Pushing

If an item is too heavy to lift and you want to move it somewhere, you can push it along the ground -- and, if you are strong enough, up and down stairs.

  • "push corpse north" will move a corpse in your hex one hex to the north.
  • "push bottle 2 north" will move the second bottle north.

Important note: You will move along with the item you are pushing, so think twice before you push that dead critter off a cliff!


Belt, Wield & Swap

Every so often you'll need to change weapons or put one away to make a climb.

  • "belt broadsword" will sheath your broadsword in your belt.
  • "wield broadsword" will pull your broadsword from your belt.
  • "swap" will switch items between hands, can be performed while both hands are full.


Take and Sack

The "Take" command will allow you to pick up items on your hex and manipulate rings you're wearing.
Examples:

  • “take bottle”
  • “take broadsword” (Sometimes helps when you fumble. *Provided dead mobs on your hex don't use the same weapons.)
  • “take 1 ring off left” (*requires a free hand. 1-4, right or left.)


The "Sack" command will allow you to pick a sackable item from the floor and put it in your sack. (*provided there is room.) Examples:

  • “sack bottle” (*Be careful, some bottles are bad. Napthas, Nitros, Poison, Urine and water won't save you.)
  • “sack gem”


Also worth mentioning here is "Drop" and "Dump":

  • “drop (item)” does the opposite of take. "drop ring", or "drop ring on counter" will drop a ring on the floor or counter respectively.
  • “dump (items)” drops all items in that category. ie: "dump gems", "dump rings", "dump gems on counter", etc.



Controlling Phantasms and Pets

These are the commands to help you guide and control your summons.
Examples:

  • “ph, follow” (where "ph" is phantasm but can be replaced with "dj", "ef", by the numerical designation "1-3", or simply "all".) You can also have them follow a friend! (via, "all, follow (name)")

In this mode, they will follow you until you say...

  • “all, stop” instructs them to cease all actions.

Other important commands to familiarize with include:

  • “all, attack (mob name or abbreviation)” instructs them to destroy the designated enemy.
  • “all, trail 1” instructs them to follow one hex behind. Be careful not to trail them beyond sight.
  • “all, begone” instructs them to go back from whence they came.


They also understand basic movement commands and can carry or push your gold and loot.
Examples:

  • “1, take coin” instructs him/them to pick up the gold on their hex. This works for gems and such too.
  • “1, dump coin” instructs them to dump the coin, or "gems", etc., include "on counter" to have them dump it on a counter.
  • “all, (direction)” instructs them to move in a chosen direction. "all, w w w" would have them move 3-hexes west. Also, u(up), and d(down).
    *They cannot obey you if they can no longer hear you, and they cannot climb ropes. (yet?)
  • “1, push coin w” instructs (1) to push a coin on his hex one hex to the west.


Abbreviations

When entering text commands, abbreviations often may be used for efficiency. Note that specific text commands can be shortened to the least number of characters necessary to make the command unique. For example, “fight” shortens to “f”; and directions may be abbreviated by entering one or two indicative letters.
For example: “n” for north, or “se” for southeast.


Likewise, when speaking to a non-player character, using the first one or two letters of the character’s name often will suffice instead of the full name.
For example: m, deposit may be used instead of Marlis, deposit.


Creature names can be abbreviated as well.
For example: “sk” for skeleton, or “wy” for wyvern.


Command Description
help Show overview of some commands.
<trainer's name>, train <gold amount> Trains at the current trainer for the specified gold amount.

Sandbox Specific Commands

setlevel x (setlevel 20) sets your level

setskill x y (setlevel sword 19) sets your skill

gold x (gold 10000) drops gold on your hex, defaults to 1000?

go segment (go blood) teleports you to a segment go x y [z] (go 10 13 5) teleports you to x y coordinates on z level if included

goname x (go Overlord) teleports you to a named entity

invis makes you invisible

invul makes you invulnerable

respawn respawns the area you're in

Party Commands

Party Commands
Command Description Example
“party create {partyname}” Creates a party with name "partyname" - ignore brackets when actually typing the command. Party create Valley
“party join {partyname} Joins a party with name "partyname" - ignore brackets when actually typing the command. Requires a party exist first Party join Valley
“party {How are you?}” Sends a message to all party members in joined party with message of "How are you?" Requires a party exist first, user is joined to the party. Ignore brackets when actually typing the command. Party That shifty orc killed me and brutally looted my rotting corpse. Woe is me.
“party leave” Leaves the current party you are part of