Commands: Difference between revisions

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|General
|General
|Train at trainer
|Train at trainer
|-
|{trainer}, show spells
|General
|Show available spells
|-
|{trainer}, teach {#}
|General
|Learn selected spell
|-
|-
|{vendor}, show prices
|{vendor}, show prices
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|General
|General
|View properties
|View properties
|-
|pet {player name}
|General
|Remove self-defense flag
|-
|ghost, forgive me
|General
|Restore lawful alignment
|-
|-
|cast
|cast
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|Sandbox
|Sandbox
|Teleport
|Teleport
|-
|where
|Sandbox
|Display current coordinates
|-
|-
|goname
|goname
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|Sandbox
|Sandbox
|Respawn area
|Respawn area
|-
|resurrect
|Sandbox
|Raise dead on yourself
|}
|}
''Note: This table lists core commands. For full details, see sections below. Targeting filters enhance action and control commands; see Targeting Filters. Additional commands may exist; experiment safely.''  
''Note: This table lists core commands. For full details, see sections below. Targeting filters enhance action and control commands; see Targeting Filters. Additional commands may exist; experiment safely.''  
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* <code>eat</code>: Eats first found food.
* <code>eat</code>: Eats first found food.
* <code>eat mugwort</code>: Eats first mugwort.


'''Example''': <code>eat mugwort</code> → Consumes the first found mugwort.
'''Example''': <code>eat</code> → Consumes the first found mugwort a.k.a. sprig.


=== Use ===
=== Use ===
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=== Climbing ===
=== Climbing ===
Attempt pits, cliffs, or walls. Success: strength, encumbrance, class (Martial Artists/Thieves advantaged), luck. Needs empty hand(s) (most pits: two). "Down" in pits risks fall—<code>use climb down</code>.
Attempt pits, cliffs, or walls. Success: strength, encumbrance, class (Martial Artists/Thieves advantaged), luck. Needs empty hand(s) (most pits: two). "Down" in pits risks fall—use <code>climb down</code>.


* <code>climb up</code>: Ascends.
* <code>climb up</code>: Ascends.
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* '''Nock''': Prepare bow. <code>nock</code>. Typically used before shoot.
* '''Nock''': Prepare bow. <code>nock</code>. Typically used before shoot.
* '''Shoot''': Projectile (after nock). <code>shoot {bow} at @[target]</code>. Implicit default: <code>hostile</code>.
* '''Shoot''': Projectile (after nock). <code>shoot {bow} at @[target]</code>. Implicit default: <code>hostile</code>.
* '''Throw''': Item. <code>throw {item} at @[target]</code>. Implicit default: <code>hostile</code>.
* '''Throw''': Item. <code>throw {item} at @[target]</code> or <code>throw {item} {direction / path}</code>. Implicit default: <code>hostile</code>.
* '''Cast''': Spell (sometimes non-combat). <code>cast at @[target]</code>. No implicit default; specify if needed. Use serial for spells like locate: <code>cast locate at @[serial(987654)]</code>.
* '''Warm''': Prepare spell (sometimes non-combat). warm {spellname}.  Typically used before cast.  
* '''Use''': Activate item/weapon (e.g., in combat). <code>use {item}</code> (e.g., <code>use bow</code>).
* '''Cast''': Spell (sometimes non-combat). <code>cast at @[target]</code> or <code>cast at self</code> or <code>cast {direction}</code>. No implicit default; specify if needed.  
 
* '''Use''': Activate item/weapon (e.g., in combat). <code>use {item}</code> (e.g., <code>use crossbow</code>).
See Targeting Filters.


== Targeting Filters ==
== Targeting Filters ==
Specify entities for <code>cast, shoot, throw, jumpkick, attack</code> (controlled entities), etc. Use <code>@[filter1:filter2:...]</code>; process in order.
Specify entities for <code>cast, shoot, throw, jumpkick, attack</code> (controlled entities), etc. Use <code>@[filter1:filter2:...]</code>; filters are processed in order.


=== Filter Categories ===
=== Filter Categories ===
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* <code>throw dagger at @[hostile:npc:far:casting]</code>: Far casting NPC.
* <code>throw dagger at @[hostile:npc:far:casting]</code>: Far casting NPC.
* <code>ph, attack at @[mouseover]</code>: If mouseover.
* <code>ph, attack at @[mouseover]</code>: If mouseover.
* <code>cast locate at @[serial(295807)]</code>: Locate specific.


Order matters: <code>[index(last):injured]</code> ≠ <code>[injured:index(last)]</code>.
Order matters: <code>[index(last):injured]</code> ≠ <code>[injured:index(last)]</code>.
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|Show overview of some commands.
|Show overview of some commands.
|help
|help
|-
|{trainer 's name}, show spells
|Shows a list of spells available to learn.
|o, show spells
|-
|{trainer's name}, teach {#}
|Asks the trainer to teach you the spell.
|o, teach 1
|-
|-
|{trainer's name}, train {gold amount}
|{trainer's name}, train {gold amount}
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|props
|props
|Brings up a cursor to select and view properties (location, serial, etc.) in a window; right-click to close
|Brings up a cursor to select and view properties (location, serial, etc.) in a window; right-click to close
|props
|props 387457
|-
|pet {player name}
|Removes the self-defense flag against the specified player who attacked you.
|pet JohnDoe
|-
|ghost, forgive me
|Requests forgiveness from a ghost to restore lawful alignment after misdeeds. Requires bringing a silver dagger.
|ghost, forgive me
|}
 
== Party Commands ==
{| class="wikitable"
!Command
!Description
!Example
|-
|party create {name}
|Creates party.
|party create Valley
|-
|party join {partyname}
|Joins party.
|party join Valley
|-
|party {message}
|Sends message.
|party That shifty orc killed me and brutally looted my rotting corpse. Woe is me.
|-
|party leave
|Leaves party.
|party leave
|-
|party disband
|Disbands party.
|party disband
|}
|}


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|Teleports to coordinates.
|Teleports to coordinates.
|go 10 13 5
|go 10 13 5
|-
|where
|Reports your coordinates.
|where
|-
|-
|goname {x}
|goname {x}
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|Respawns area.
|Respawns area.
|respawn
|respawn
|-
|resurrect
|Raises dead on yourself.
|resurrect
|}
|}
 
== Lorekeeper / Helpful Guard Specific Commands ==
== Party Commands ==
{| class="wikitable"
{| class="wikitable"
!Command
!Command
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!Example
!Example
|-
|-
|party create {name}
|Lore, yes
|Creates party.
|Shows a list of potential lore entries discussing areas of the segment
|party create Valley
|
|-
|Lore, show {x}
|Reports the individual lore entry for specified number of lore entry
|Lore, show 1
|-
|-
|party join {partyname}
|Lore, completequest
|Joins party.
|Completes a quest with lorekeeper
|party join Valley
|
|-
|-
|party {message}
|Help, completequest
|Sends message.
|Completes a weekly quest with Helpful Guards
|party That shifty orc killed me and brutally looted my rotting corpse. Woe is me.
|}</div>
 
== Emotes ==
{| class="wikitable"
!Command
|-
|-
|party leave
|angry
|Leaves party.
applaud
|party leave
 
beam
 
blush
 
burp
 
confused
 
cry
 
evilgrin
 
frown
 
gasp
 
giggle
 
glower
 
grimace
 
grin
 
groan
 
grumble
 
jump
 
laugh
 
mumble
 
mutter
 
nod
 
pant
 
pout
 
salute
 
scream
 
shiver
 
shrug
 
sigh
 
smile
 
smirk
 
snarl
 
sneeze
 
snicker
 
wave
 
wink
 
yawn
|-
|-
|party disband
|
|Disbands party.
|party disband
|}
|}
</div>

Latest revision as of 15:59, 4 December 2025

Quick Reference Table

Command Category Brief Description
drink Item Consume bottle contents
eat Item Consume food
take Item Pick up an item
sack Item Place item in sack
drop Item Drop an item
dump Item Drop all of category
belt Item Sheath item in belt
wield Item Wield a weapon
swap Item Swap hands
push Item Push object/entity
up / u Movement Ascend stairs
down / d Movement Descend stairs
climb up Movement Ascend pit/cliff
climb down Movement Descend pit/cliff
w / e / n / s / nw / ne / sw / se Movement Move in direction (player or controlled entity)
follow Control Controlled entity follows
stop Control Controlled entity stops
attack Control Controlled entity attacks
trail Control Controlled entity trails
begone Control Dismiss controlled entity
volume Settings Adjust game volume
help General Show command overview
{trainer}, train {gold} General Train at trainer
{trainer}, show spells General Show available spells
{trainer}, teach {#} General Learn selected spell
{vendor}, show prices General Show vendor prices
{vendor}, sell {#} General Sell item by number
{banker}, deposit General Deposits gold
{banker}, withdraw {amount} General Withdraws gold
props General View properties
pet {player name} General Remove self-defense flag
ghost, forgive me General Restore lawful alignment
cast Action Cast a spell
shoot Action Shoot projectile
throw Action Throw item
nock Action Nock bow/arrow
jumpkick Action Jumpkick target
fight Action Melee attack
use Action Use an item (e.g., in combat)
party create {name} Party Create party
party join {partyname} Party Join party
party {msg} Party Send party message
party leave Party Leave party
party disband Party Disband party
setlevel Sandbox Set level
setskill Sandbox Set skill
gold Sandbox Add gold
go Sandbox Teleport
where Sandbox Display current coordinates
goname Sandbox Teleport to entity
invis Sandbox Become invisible
invul Sandbox Become invulnerable
respawn Sandbox Respawn area
resurrect Sandbox Raise dead on yourself

Note: This table lists core commands. For full details, see sections below. Targeting filters enhance action and control commands; see Targeting Filters. Additional commands may exist; experiment safely.

Introduction to Text Commands

Text commands augment the default icon-based actions (visible in the action indicator). Enter them via the keyboard into the command line. Press <enter> to allow text entry and press <enter> again to execute.

The command/conversation toggle (left of command line) auto-redirects if input starts with "/" (e.g., "/hello" converses even in command mode). Alternatively, you can switch between command and conversation modes by pressing <tab> or clicking on the toggle directly.

Commands follow a standardized format, but variations exist—experiment safely. Spelling and syntax must be exact; errors yield "That is not a valid command."

  • Repeat commands with again (or a), which re-executes the last command, including targets or filters.
  • Use up/down arrows to scroll command history (e.g., for alternating sequences like "olaf, train" then "swap").
  • Commands execute one at a time; no combining.
  • Many commands (e.g., action or entity-related) support advanced targeting filters via @[filter1:filter2:...]. See Targeting Filters.

Volume

Adjust game volume via Settings at startup or command line.

  • Settings: Use the in-game menu.
  • Command line: volume 50 → Sets volume to 50%.

Item Management

These commands handle consuming, picking up, dropping, equipping, and pushing items.

Drink

Consumes a bottle's contents. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).

  • drink: Drinks first found bottle.

Example: drink → Consumes the first bottle via default search.

Eat

Consumes food. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).

  • eat: Eats first found food.

Example: eat → Consumes the first found mugwort a.k.a. sprig.

Use

Activates or uses an item. Checks, in order: right hand, left hand, paperdoll, left rings, right rings.

  • use {item}: Uses the specified item.
  • use: Uses the first eligible item.

Examples:

  • use ring
  • use scales
  • use 1 ring from left (1-4, right or left.)

Take

Picks up an item from the ground, environment, or manipulates rings. Requires a free hand for rings.

  • take {item}: Takes the item.
  • take: Takes the first available item.

Can support targeting filters for specific objects.

Examples:

  • take bottle
  • take broadsword (Helps with fumbles; note dead mobs may use same weapons.)
  • take 1 ring off left (1-4, right or left.)
  • take bottle from counter

Sack

Picks up a sackable item from the floor and puts it in your sack (if room).

  • sack {item}: Sacks the item.

Examples:

  • sack bottle (Caution: Some bottles are harmful like Napalm, Nitro, Poison, and Urine.)
  • sack gem
  • sack gold from counter

Drop and Dump

  • drop {item}: Drops the item (opposite of take).
  • drop {item} on counter: Drops on counter.
  • dump {category}: Drops all items in category.
  • dump {category} on counter: Drops category on counter.

Examples:

  • drop ring
  • drop ring on counter
  • dump gems
  • dump gems on counter

Belt

Sheaths a weapon in your belt.

  • belt {weapon}: Sheaths the weapon.

Example:

  • belt broadsword

Wield

Pulls a weapon from your belt.

  • wield {weapon}: Wields the weapon.

Example:

  • wield broadsword

Swap

Switches items between hands (works if both full).

  • swap: Swaps hands.

Example:

  • swap

Push

Moves heavy items along ground, up/down stairs (if strong enough). You move with the item—avoid pushing off cliffs!

  • push {item} {direction}: Pushes item in direction.
  • push {item} {count} {direction}: Pushes specific instance.

Supports targeting filters.

Examples:

  • push corpse north
  • push bottle 2 north

Movement Commands

Stairs

Ascend/descend by moving to hex and using:

  • up (or u): Ascends.
  • down (or d): Descends.

No mixing with horizontal movement. Avoid climb up/down for stairs.

Directions

Move player in directions: w (west), e (east), n (north), s (south), nw, ne, sw, se.

  • Enter multiple for repeated moves: w w w → Moves 3 west.

Climbing

Attempt pits, cliffs, or walls. Success: strength, encumbrance, class (Martial Artists/Thieves advantaged), luck. Needs empty hand(s) (most pits: two). "Down" in pits risks fall—use climb down.

  • climb up: Ascends.
  • climb down: Descends.

Controlling Summons and NPCs

Guide summons (e.g., phantasms) or certain NPCs (e.g., "gus, follow"). Prefix with name/abbrev (e.g., "ph" for phantasm, "dj", "ef", "1-3", "all").

They understand movement, carrying, pushing.

  • {name}, follow: Follows you (or {name}, follow {name} for friend).
  • {name}, stop: Ceases actions.
  • {name}, attack {mob}: Attacks (supports filters; abbrev mob names).
  • {name}, trail 1: Follows one hex behind (careful not to lose sight).
  • {name}, begone: Dismisses.
  • {name}, take {item}: Picks up (e.g., coin, gems).
  • {name}, dump {item}: Drops (add "on counter").
  • {name}, {direction}: Moves (e.g., phantasm, w; multiple: all, w w w; also u/d).
  • {name}, push {item} {direction}: Pushes.

Notes: Can't obey if out of hearing; can't climb ropes (yet?).

Examples:

  • ph, follow
  • all, stop
  • all, attack orc
  • all, trail 1
  • all, begone
  • 1, take coin
  • 1, dump coin or 1, dump coin on counter
  • all, w w w → Moves 3 west.
  • 1, push coin w
  • all, attack @[hostile:near] → Attacks nearest hostile.

Action Commands

Commands for actions like attacking or casting (not always in combat). Most support targeting; implicit defaults apply and do not need to be specified. Flagged players attackable without extras.

  • Fight: Melee. fight @[target]. Implicit default: near:hostile.
  • Jumpkick: Jump. jumpkick at @[target]. Implicit default: distant:hostile.
  • Nock: Prepare bow. nock. Typically used before shoot.
  • Shoot: Projectile (after nock). shoot {bow} at @[target]. Implicit default: hostile.
  • Throw: Item. throw {item} at @[target] or throw {item} {direction / path}. Implicit default: hostile.
  • Warm: Prepare spell (sometimes non-combat). warm {spellname}. Typically used before cast.
  • Cast: Spell (sometimes non-combat). cast at @[target] or cast at self or cast {direction}. No implicit default; specify if needed.
  • Use: Activate item/weapon (e.g., in combat). use {item} (e.g., use crossbow).

Targeting Filters

Specify entities for cast, shoot, throw, jumpkick, attack (controlled entities), etc. Use @[filter1:filter2:...]; filters are processed in order.

Filter Categories

Alignment

  • hostile: Attackable, including flagged players.
  • friendly: Not hostile to you.

Type

  • pc: Player-controlled.
  • npc: Non-player.
  • conjured: Subordinates (e.g., summons).

Health State

  • injured: Not max health.
  • healthy: Max health.
  • deathly: Near death.

Activity

  • casting: Casting (warmed).

Weapon Type

  • melee: Melee weapon.
  • ranged: Projectile weapon.

Distance

  • near: Dist 0.
  • distant: Dist 1-3.
  • far: Dist 3.
  • distance(value): Specific (0-3).

Effects

  • poisoned: Poisoned.
  • feared: Feared.
  • stunned: Stunned/dazed.
  • blind: Blinded.

Specific Selectors

  • index(value|last): Index or last.
  • serial(value): Serial number.
  • mouseover: Under mouse (client-side).

Examples

  • cast at @[hostile:index(last)]: Last hostile.
  • shoot bow at @[distant:hostile]: Distant hostile.
  • cast at @[friendly:poisoned:pc]: Friendly poisoned PC.
  • cast at @[hostile:far]: Furthest hostile.
  • throw dagger at @[hostile:npc:far:casting]: Far casting NPC.
  • ph, attack at @[mouseover]: If mouseover.

Order matters: [index(last):injured][injured:index(last)].

Implicit defaults (do not need specifying):

  • fight: near:hostile.
  • jumpkick: distant:hostile.
  • shoot/throw: hostile.

Abbreviations

Abbreviations for efficiency: Shorten to unique characters (e.g., f for fight). Directions: one/two letters (e.g., n north, se southeast).

NPCs: First one/two letters (e.g., m, deposit for Marlis).

Creatures: Abbrev names (e.g., sk skeleton, wy wyvern).

General and Vendor Commands

Command Description Example
help Show overview of some commands. help
{trainer 's name}, show spells Shows a list of spells available to learn. o, show spells
{trainer's name}, teach {#} Asks the trainer to teach you the spell. o, teach 1
{trainer's name}, train {gold amount} Trains for specified gold. olaf, train 100
{vendor}, show prices Shows vendor prices. rolf, show prices
{vendor}, sell {#} Sells item by number. r, sell 1
{banker}, deposit Deposits gold on counter m, deposit
{banker}, withdraw {amount} Withdraws specified amount of gold m, withdraw 1000
props Brings up a cursor to select and view properties (location, serial, etc.) in a window; right-click to close props 387457
pet {player name} Removes the self-defense flag against the specified player who attacked you. pet JohnDoe
ghost, forgive me Requests forgiveness from a ghost to restore lawful alignment after misdeeds. Requires bringing a silver dagger. ghost, forgive me

Party Commands

Command Description Example
party create {name} Creates party. party create Valley
party join {partyname} Joins party. party join Valley
party {message} Sends message. party That shifty orc killed me and brutally looted my rotting corpse. Woe is me.
party leave Leaves party. party leave
party disband Disbands party. party disband

Sandbox Specific Commands

Command Description Example
setlevel {x} Sets level. setlevel 20
setskill {x} {y} Sets skill. setskill sword 19
gold {x} Drops gold (defaults 1000?). gold 10000
go {segment} Teleports to segment. go blood
go {x} {y} {z} Teleports to coordinates. go 10 13 5
where Reports your coordinates. where
goname {x} Teleports to entity. goname Overlord
invis Makes invisible. invis
invul Makes invulnerable. invul
respawn Respawns area. respawn
resurrect Raises dead on yourself. resurrect

Lorekeeper / Helpful Guard Specific Commands

Command Description Example
Lore, yes Shows a list of potential lore entries discussing areas of the segment
Lore, show {x} Reports the individual lore entry for specified number of lore entry Lore, show 1
Lore, completequest Completes a quest with lorekeeper
Help, completequest Completes a weekly quest with Helpful Guards

Emotes

Command
angry

applaud

beam

blush

burp

confused

cry

evilgrin

frown

gasp

giggle

glower

grimace

grin

groan

grumble

jump

laugh

mumble

mutter

nod

pant

pout

salute

scream

shiver

shrug

sigh

smile

smirk

snarl

sneeze

snicker

wave

wink

yawn