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__NOTOC__
[[Category:Client]]
[[Category:Client]]
<div>
<div>
* Text commands are used to augment the default commands associated with game icons (and which appear in the action indicator).  Text commands are entered into the command line from your keyboard and are executed by pressing the <Enter> key.


* Text commands follow a general, standardized format, although there may be different ways to phrase some text commands that are not explicitly mentioned; therefore, you may find various permutations of the text commands. You should experiment with optional ways of using text commands – but do so in a safe location, where your character’s life is not being threatened while you experiment.
== Quick Reference Table ==
{| class="wikitable"
!Command
!Category
!Brief Description
|-
|drink
|Item
|Consume bottle contents
|-
|eat
|Item
|Consume food
|-
|take
|Item
|Pick up an item
|-
|sack
|Item
|Place item in sack
|-
|drop
|Item
|Drop an item
|-
|dump
|Item
|Drop all of category
|-
|belt
|Item
|Sheath item in belt
|-
|wield
|Item
|Wield a weapon
|-
|swap
|Item
|Swap hands
|-
|push
|Item
|Push object/entity
|-
|up / u
|Movement
|Ascend stairs
|-
|down / d
|Movement
|Descend stairs
|-
|climb up
|Movement
|Ascend pit/cliff
|-
|climb down
|Movement
|Descend pit/cliff
|-
|w / e / n / s / nw / ne / sw / se
|Movement
|Move in direction (player or controlled entity)
|-
|follow
|Control
|Controlled entity follows
|-
|stop
|Control
|Controlled entity stops
|-
|attack
|Control
|Controlled entity attacks
|-
|trail
|Control
|Controlled entity trails
|-
|begone
|Control
|Dismiss controlled entity
|-
|volume
|Settings
|Adjust game volume
|-
|help
|General
|Show command overview
|-
|{trainer}, train {gold}
|General
|Train at trainer
|-
|{vendor}, show prices
|General
|Show vendor prices
|-
|{vendor}, sell {#}
|General
|Sell item by number
|-
|{banker}, deposit
|General
|Deposits gold
|-
|{banker}, withdraw {amount}
|General
|Withdraws gold
|-
|props
|General
|View properties
|-
|cast
|Action
|Cast a spell
|-
|shoot
|Action
|Shoot projectile
|-
|throw
|Action
|Throw item
|-
|nock
|Action
|Nock bow/arrow
|-
|jumpkick
|Action
|Jumpkick target
|-
|fight
|Action
|Melee attack
|-
|use
|Action
|Use an item (e.g., in combat)
|-
|party create {name}
|Party
|Create party
|-
|party join {partyname}
|Party
|Join party
|-
|party {msg}
|Party
|Send party message
|-
|party leave
|Party
|Leave party
|-
|party disband
|Party
|Disband party
|-
|setlevel
|Sandbox
|Set level
|-
|setskill
|Sandbox
|Set skill
|-
|gold
|Sandbox
|Add gold
|-
|go
|Sandbox
|Teleport
|-
|goname
|Sandbox
|Teleport to entity
|-
|invis
|Sandbox
|Become invisible
|-
|invul
|Sandbox
|Become invulnerable
|-
|respawn
|Sandbox
|Respawn area
|}
''Note: This table lists core commands. For full details, see sections below. Targeting filters enhance action and control commands; see Targeting Filters. Additional commands may exist; experiment safely.''
 
== Introduction to Text Commands ==
Text commands augment the default icon-based actions (visible in the action indicator). Enter them via the keyboard into the command line.  Press <enter> to allow text entry and press <enter> again to execute.
 
The command/conversation toggle (left of command line) auto-redirects if input starts with "/" (e.g., "/hello" converses even in command mode). Alternatively, you can switch between command and conversation modes by pressing <tab> or clicking on the toggle directly.
 
Commands follow a standardized format, but variations exist—experiment safely. Spelling and syntax must be exact; errors yield "That is not a valid command."
 
* Repeat commands with <code>again</code> (or <code>a</code>), which re-executes the last command, including targets or filters.
* Use up/down arrows to scroll command history (e.g., for alternating sequences like "olaf, train" then "swap").
* Commands execute one at a time; no combining.
* Many commands (e.g., action or entity-related) support advanced targeting filters via <code>@[filter1:filter2:...]</code>. See Targeting Filters.
 
== Volume ==
Adjust game volume via Settings at startup or command line.
 
* '''Settings''': Use the in-game menu.
* '''Command line''': <code>volume 50</code> → Sets volume to 50%.
 
== Item Management ==
These commands handle consuming, picking up, dropping, equipping, and pushing items.
 
=== Drink ===
Consumes a bottle's contents. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).
 
* <code>drink</code>: Drinks first found bottle.
 
'''Example''': <code>drink</code> → Consumes the first bottle via default search.
 
=== Eat ===
Consumes food. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).
 
* <code>eat</code>: Eats first found food.
* <code>eat mugwort</code>: Eats first mugwort.
 
'''Example''': <code>eat mugwort</code> → Consumes the first found mugwort.
 
=== Use ===
Activates or uses an item. Checks, in order: right hand, left hand, paperdoll, left rings, right rings.
 
* <code>use {item}</code>: Uses the specified item.
* <code>use</code>: Uses the first eligible item.
 
'''Examples''':
 
* <code>use ring</code>
* <code>use scales</code>
* <code>use 1 ring from left</code> (1-4, right or left.)
 
=== Take ===
Picks up an item from the ground, environment, or manipulates rings. Requires a free hand for rings.
 
* <code>take {item}</code>: Takes the item.
* <code>take</code>: Takes the first available item.
 
Can support targeting filters for specific objects.
 
'''Examples''':
 
* <code>take bottle</code>
* <code>take broadsword</code> (Helps with fumbles; note dead mobs may use same weapons.)
* <code>take 1 ring off left</code> (1-4, right or left.)
* <code>take bottle from counter</code>
 
=== Sack ===
Picks up a sackable item from the floor and puts it in your sack (if room).
 
* <code>sack {item}</code>: Sacks the item.
 
'''Examples''':
 
* <code>sack bottle</code> (Caution: Some bottles are harmful like Napalm, Nitro, Poison, and Urine.)
* <code>sack gem</code>
* <code>sack gold from counter</code>
 
=== Drop and Dump ===
 
* <code>drop {item}</code>: Drops the item (opposite of take).
* <code>drop {item} on counter</code>: Drops on counter.
* <code>dump {category</code>}: Drops all items in category.
* <code>dump {category} on counter</code>: Drops category on counter.
 
'''Examples''':
 
* <code>drop ring</code>
* <code>drop ring on counter</code>
* <code>dump gems</code>
* <code>dump gems on counter</code>
 
=== Belt ===
Sheaths a weapon in your belt.
 
* <code>belt {weapon}</code>: Sheaths the weapon.
 
'''Example''':
 
* <code>belt broadsword</code>
 
=== Wield ===
Pulls a weapon from your belt.
 
* <code>wield {weapon}</code>: Wields the weapon.
 
'''Example''':
 
* <code>wield broadsword</code>
 
=== Swap ===
Switches items between hands (works if both full).
 
* <code>swap</code>: Swaps hands.
 
'''Example''':
 
* <code>swap</code>
 
=== Push ===
Moves heavy items along ground, up/down stairs (if strong enough). You move with the item—avoid pushing off cliffs!
 
* <code>push {item} {direction}</code>: Pushes item in direction.
* <code>push {item} {count} {direction}</code>: Pushes specific instance.
 
Supports targeting filters.
 
'''Examples''':
 
* <code>push corpse north</code>
* <code>push bottle 2 north</code>
 
== Movement Commands ==
 
=== Stairs ===
Ascend/descend by moving to hex and using:
 
* <code>up</code> (or <code>u</code>): Ascends.
* <code>down</code> (or <code>d</code>): Descends.
 
No mixing with horizontal movement. Avoid climb up/down for stairs.
 
=== Directions ===
Move player in directions: w (west), e (east), n (north), s (south), nw, ne, sw, se.
 
* Enter multiple for repeated moves: <code>w w w</code> → Moves 3 west.
 
=== Climbing ===
Attempt pits, cliffs, or walls. Success: strength, encumbrance, class (Martial Artists/Thieves advantaged), luck. Needs empty hand(s) (most pits: two). "Down" in pits risks fall—use <code>climb down</code>.
 
* <code>climb up</code>: Ascends.
* <code>climb down</code>: Descends.
 
== Controlling Summons and NPCs ==
Guide summons (e.g., phantasms) or certain NPCs (e.g., "gus, follow"). Prefix with name/abbrev (e.g., "ph" for phantasm, "dj", "ef", "1-3", "all").
 
They understand movement, carrying, pushing.
 
* <code>{name}, follow</code>: Follows you (or <code>{name}, follow {name}</code> for friend).
* <code>{name}, stop</code>: Ceases actions.
* <code>{name}, attack {mob}</code>: Attacks (supports filters; abbrev mob names).
* <code>{name}, trail 1</code>: Follows one hex behind (careful not to lose sight).
* <code>{name}, begone</code>: Dismisses.
* <code>{name}, take {item}</code>: Picks up (e.g., coin, gems).
* <code>{name}, dump {item}</code>: Drops (add "on counter").
* <code>{name}, {direction}</code>: Moves (e.g., <code>phantasm, w</code>; multiple: <code>all, w w w</code>; also u/d).
* <code>{name}, push {item} {direction}</code>: Pushes.
 
''Notes: Can't obey if out of hearing; can't climb ropes (yet?).''
 
'''Examples''':
 
* <code>ph, follow</code>
* <code>all, stop</code>
* <code>all, attack orc</code>
* <code>all, trail 1</code>
* <code>all, begone</code>
* <code>1, take coin</code>
* <code>1, dump coin</code> or <code>1, dump coin on counter</code>
* <code>all, w w w</code> → Moves 3 west.
* <code>1, push coin w</code>
* <code>all, attack @[hostile:near]</code> → Attacks nearest hostile.
 
== Action Commands ==
Commands for actions like attacking or casting (not always in combat). Most support targeting; implicit defaults apply and do not need to be specified. Flagged players attackable without extras.
 
* '''Fight''': Melee. <code>fight @[target]</code>. Implicit default: <code>near:hostile</code>.
* '''Jumpkick''': Jump. <code>jumpkick at @[target]</code>. Implicit default: <code>distant:hostile</code>.
* '''Nock''': Prepare bow. <code>nock</code>. Typically used before shoot.
* '''Shoot''': Projectile (after nock). <code>shoot {bow} at @[target]</code>. Implicit default: <code>hostile</code>.
* '''Throw''': Item. <code>throw {item} at @[target]</code> or <code>throw {item} {direction / path}</code>. Implicit default: <code>hostile</code>.
* '''Cast''': Spell (sometimes non-combat). <code>cast at @[target]</code> or <code>cast at self</code> or <code>cast {direction}</code>. No implicit default; specify if needed.
* '''Use''': Activate item/weapon (e.g., in combat). <code>use {item}</code> (e.g., <code>use bow</code>).
 
See Targeting Filters.
 
== Targeting Filters ==
Specify entities for <code>cast, shoot, throw, jumpkick, attack</code> (controlled entities), etc. Use <code>@[filter1:filter2:...]</code>; process in order.
 
=== Filter Categories ===
 
==== Alignment ====
 
* '''hostile''': Attackable, including flagged players.
* '''friendly''': Not hostile to you.
 
==== Type ====
 
* '''pc''': Player-controlled.
* '''npc''': Non-player.
* '''conjured''': Subordinates (e.g., summons).
 
==== Health State ====
 
* '''injured''': Not max health.
* '''healthy''': Max health.
* '''deathly''': Near death.
 
==== Activity ====
 
* '''casting''': Casting (warmed).
 
==== Weapon Type ====
 
* '''melee''': Melee weapon.
* '''ranged''': Projectile weapon.
 
==== Distance ====
 
* '''near''': Dist 0.
* '''distant''': Dist 1-3.
* '''far''': Dist 3.
* '''distance(value)''': Specific (0-3).
 
==== Effects ====
 
* '''poisoned''': Poisoned.
* '''feared''': Feared.
* '''stunned''': Stunned/dazed.
* '''blind''': Blinded.
 
==== Specific Selectors ====
 
* '''index(value|last)''': Index or last.
* '''serial(value)''': Serial number.
* '''mouseover''': Under mouse (client-side).
 
=== Examples ===
 
* <code>cast at @[hostile:index(last)]</code>: Last hostile.
* <code>shoot bow at @[distant:hostile]</code>: Distant hostile.
* <code>cast at @[friendly:poisoned:pc]</code>: Friendly poisoned PC.
* <code>cast at @[hostile:far]</code>: Furthest hostile.
* <code>throw dagger at @[hostile:npc:far:casting]</code>: Far casting NPC.
* <code>ph, attack at @[mouseover]</code>: If mouseover.


* Text commands must be entered exactly, with correct spelling and using the proper syntax.  Spelling errors or improper syntax will result in an "invalid command" message; type and enter a valid command (or use a default command) to clear the error.
Order matters: <code>[index(last):injured]</code> ≠ <code>[injured:index(last)]</code>.


* Text commands may be repeated by typing <span class="command-input">"again"</span> (abbreviated <span class="command-input">"a"</span>), which is identical to typing the previous command. Commands can be repeated as many times as necessary. Text messages (conversation) will not be repeated by the "again" text command.
Implicit defaults (do not need specifying):


* Text commands must be entered one at a time and may not be combined.
* <code>fight</code>: <code>near:hostile</code>.
<br />
* <code>jumpkick</code>: <code>distant:hostile</code>.
The command/conversation toggle, located immediately to the left of the command line, is not required be in the correct position (signified by sword icon) before you may issue a text command. The input will be redirected to the alternative toggle if the input begins with a forward-slash. For example: issuing "/hello" while under the command toggle will converse with "hello."
* <code>shoot</code>/<code>throw</code>: <code>hostile</code>.
</div>
<br />
<div>
==Stairs==
Changing levels of the dungeon is usually done by going up and down stairs. To ascend or descend a staircase, move to the staircase hex and use the following commands:
* <span class="command-input">"up"</span>, can be shortened to <span class="command-input">"u"</span>
* <span class="command-input">"down"</span>, can be shortened to <span class="command-input">"d"</span>
Moving up and down cannot be mixed with horizontal motion. Do not use the <span class="command-input">“climb up”</span> or <span class="command-input">“climb down”</span> commands for stairs.
</div>
<br />
<div>
==Climbing==
In addition to staircases, you can attempt to climb up and down pits, cliffs and walls. A character’s climbing ability depends on strength, encumbrance, character class and luck. <span class="unverified">Martial Artists and Thieves receive special training in climbing, so they have a strong advantage in this area.</span>
Anyone can climb down a pit; however, to climb up, you must have reasonable strength and climbing ability or you will fall.  Climbing requires at least one hand to be empty <span class="unverified">(most pits require two empty hands)</span>.  Note: Using the <span class="command-input">"down"</span> command in a pit will most likely cause you to fall. <br/>Instead, use: <span class="command-input">"climb down"</span>
<br/>To climb up a pit, use:
<span class="command-input">"climb up"</span>
</div>
<br />
<div>
==Abbreviations==
When entering text commands, abbreviations often may be used for efficiency.  Note that specific text commands can be shortened to the least number of characters necessary to make the command unique.  For example, <span class="command-input">“fight”</span> shortens to <span class="command-input">“f”</span>; and directions may be abbreviated by entering one or two indicative letters.<br /><b>For example:</b> <span class="command-input">“n”</span> for north, or <span class="command-input">“se”</span> for southeast.


== Abbreviations ==
Abbreviations for efficiency: Shorten to unique characters (e.g., <code>f</code> for fight). Directions: one/two letters (e.g., <code>n</code> north, <code>se</code> southeast).


Likewise, when speaking to a non-player character, using the first one or two letters of the character’s name often will suffice instead of the full name. 
NPCs: First one/two letters (e.g., <code>m, deposit</code> for Marlis).
<br /><b>For example:</b> <span class="command-input">“m, deposit”</span> may be used instead of <span class="command-input">“Marlis, deposit.”</span>


Creatures: Abbrev names (e.g., <code>sk</code> skeleton, <code>wy</code> wyvern).


Creature names can be abbreviated as well. <br /><b>For example:</b> “sk” for skeleton, or “wy” for wyvern.
== General and Vendor Commands ==
</div>
{| class="wikitable"
<br />
!Command
<div style="margin: auto; width: 80%;" class="frame-3-pages">
!Description
{| width="100%"  
!Example
|-
|-
! Command !! Description
|help
|Show overview of some commands.
|help
|-
|-
| help || Show overview of some commands.
|{trainer's name}, train {gold amount}
|Trains for specified gold.
|olaf, train 100
|-
|-
| <trainer's name>, train <gold amount> || Trains at the current trainer for the specified gold amount.
|{vendor}, show prices
|Shows vendor prices.
|rolf, show prices
|-
|{vendor}, sell {#}
|Sells item by number.
|r, sell 1
|-
|{banker}, deposit
|Deposits gold on counter
|m, deposit
|-
|{banker}, withdraw {amount}
|Withdraws specified amount of gold
|m, withdraw 1000
|-
|props
|Brings up a cursor to select and view properties (location, serial, etc.) in a window; right-click to close
|props 387457
|}
 
== Party Commands ==
{| class="wikitable"
!Command
!Description
!Example
|-
|party create {name}
|Creates party.
|party create Valley
|-
|party join {partyname}
|Joins party.
|party join Valley
|-
|party {message}
|Sends message.
|party That shifty orc killed me and brutally looted my rotting corpse. Woe is me.
|-
|party leave
|Leaves party.
|party leave
|-
|party disband
|Disbands party.
|party disband
|}
|}


</div>
== Sandbox Specific Commands ==
{| class="wikitable"
!Command
!Description
!Example
|-
|setlevel {x}
|Sets level.
|setlevel 20
|-
|setskill {x} {y}
|Sets skill.
|setskill sword 19
|-
|gold {x}
|Drops gold (defaults 1000?).
|gold 10000
|-
|go {segment}
|Teleports to segment.
|go blood
|-
|go {x} {y} {z}
|Teleports to coordinates.
|go 10 13 5
|-
|goname {x}
|Teleports to entity.
|goname Overlord
|-
|invis
|Makes invisible.
|invis
|-
|invul
|Makes invulnerable.
|invul
|-
|respawn
|Respawns area.
|respawn
|}</div>

Revision as of 17:10, 14 July 2025

Quick Reference Table

Command Category Brief Description
drink Item Consume bottle contents
eat Item Consume food
take Item Pick up an item
sack Item Place item in sack
drop Item Drop an item
dump Item Drop all of category
belt Item Sheath item in belt
wield Item Wield a weapon
swap Item Swap hands
push Item Push object/entity
up / u Movement Ascend stairs
down / d Movement Descend stairs
climb up Movement Ascend pit/cliff
climb down Movement Descend pit/cliff
w / e / n / s / nw / ne / sw / se Movement Move in direction (player or controlled entity)
follow Control Controlled entity follows
stop Control Controlled entity stops
attack Control Controlled entity attacks
trail Control Controlled entity trails
begone Control Dismiss controlled entity
volume Settings Adjust game volume
help General Show command overview
{trainer}, train {gold} General Train at trainer
{vendor}, show prices General Show vendor prices
{vendor}, sell {#} General Sell item by number
{banker}, deposit General Deposits gold
{banker}, withdraw {amount} General Withdraws gold
props General View properties
cast Action Cast a spell
shoot Action Shoot projectile
throw Action Throw item
nock Action Nock bow/arrow
jumpkick Action Jumpkick target
fight Action Melee attack
use Action Use an item (e.g., in combat)
party create {name} Party Create party
party join {partyname} Party Join party
party {msg} Party Send party message
party leave Party Leave party
party disband Party Disband party
setlevel Sandbox Set level
setskill Sandbox Set skill
gold Sandbox Add gold
go Sandbox Teleport
goname Sandbox Teleport to entity
invis Sandbox Become invisible
invul Sandbox Become invulnerable
respawn Sandbox Respawn area

Note: This table lists core commands. For full details, see sections below. Targeting filters enhance action and control commands; see Targeting Filters. Additional commands may exist; experiment safely.

Introduction to Text Commands

Text commands augment the default icon-based actions (visible in the action indicator). Enter them via the keyboard into the command line. Press <enter> to allow text entry and press <enter> again to execute.

The command/conversation toggle (left of command line) auto-redirects if input starts with "/" (e.g., "/hello" converses even in command mode). Alternatively, you can switch between command and conversation modes by pressing <tab> or clicking on the toggle directly.

Commands follow a standardized format, but variations exist—experiment safely. Spelling and syntax must be exact; errors yield "That is not a valid command."

  • Repeat commands with again (or a), which re-executes the last command, including targets or filters.
  • Use up/down arrows to scroll command history (e.g., for alternating sequences like "olaf, train" then "swap").
  • Commands execute one at a time; no combining.
  • Many commands (e.g., action or entity-related) support advanced targeting filters via @[filter1:filter2:...]. See Targeting Filters.

Volume

Adjust game volume via Settings at startup or command line.

  • Settings: Use the in-game menu.
  • Command line: volume 50 → Sets volume to 50%.

Item Management

These commands handle consuming, picking up, dropping, equipping, and pushing items.

Drink

Consumes a bottle's contents. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).

  • drink: Drinks first found bottle.

Example: drink → Consumes the first bottle via default search.

Eat

Consumes food. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).

  • eat: Eats first found food.
  • eat mugwort: Eats first mugwort.

Example: eat mugwort → Consumes the first found mugwort.

Use

Activates or uses an item. Checks, in order: right hand, left hand, paperdoll, left rings, right rings.

  • use {item}: Uses the specified item.
  • use: Uses the first eligible item.

Examples:

  • use ring
  • use scales
  • use 1 ring from left (1-4, right or left.)

Take

Picks up an item from the ground, environment, or manipulates rings. Requires a free hand for rings.

  • take {item}: Takes the item.
  • take: Takes the first available item.

Can support targeting filters for specific objects.

Examples:

  • take bottle
  • take broadsword (Helps with fumbles; note dead mobs may use same weapons.)
  • take 1 ring off left (1-4, right or left.)
  • take bottle from counter

Sack

Picks up a sackable item from the floor and puts it in your sack (if room).

  • sack {item}: Sacks the item.

Examples:

  • sack bottle (Caution: Some bottles are harmful like Napalm, Nitro, Poison, and Urine.)
  • sack gem
  • sack gold from counter

Drop and Dump

  • drop {item}: Drops the item (opposite of take).
  • drop {item} on counter: Drops on counter.
  • dump {category}: Drops all items in category.
  • dump {category} on counter: Drops category on counter.

Examples:

  • drop ring
  • drop ring on counter
  • dump gems
  • dump gems on counter

Belt

Sheaths a weapon in your belt.

  • belt {weapon}: Sheaths the weapon.

Example:

  • belt broadsword

Wield

Pulls a weapon from your belt.

  • wield {weapon}: Wields the weapon.

Example:

  • wield broadsword

Swap

Switches items between hands (works if both full).

  • swap: Swaps hands.

Example:

  • swap

Push

Moves heavy items along ground, up/down stairs (if strong enough). You move with the item—avoid pushing off cliffs!

  • push {item} {direction}: Pushes item in direction.
  • push {item} {count} {direction}: Pushes specific instance.

Supports targeting filters.

Examples:

  • push corpse north
  • push bottle 2 north

Movement Commands

Stairs

Ascend/descend by moving to hex and using:

  • up (or u): Ascends.
  • down (or d): Descends.

No mixing with horizontal movement. Avoid climb up/down for stairs.

Directions

Move player in directions: w (west), e (east), n (north), s (south), nw, ne, sw, se.

  • Enter multiple for repeated moves: w w w → Moves 3 west.

Climbing

Attempt pits, cliffs, or walls. Success: strength, encumbrance, class (Martial Artists/Thieves advantaged), luck. Needs empty hand(s) (most pits: two). "Down" in pits risks fall—use climb down.

  • climb up: Ascends.
  • climb down: Descends.

Controlling Summons and NPCs

Guide summons (e.g., phantasms) or certain NPCs (e.g., "gus, follow"). Prefix with name/abbrev (e.g., "ph" for phantasm, "dj", "ef", "1-3", "all").

They understand movement, carrying, pushing.

  • {name}, follow: Follows you (or {name}, follow {name} for friend).
  • {name}, stop: Ceases actions.
  • {name}, attack {mob}: Attacks (supports filters; abbrev mob names).
  • {name}, trail 1: Follows one hex behind (careful not to lose sight).
  • {name}, begone: Dismisses.
  • {name}, take {item}: Picks up (e.g., coin, gems).
  • {name}, dump {item}: Drops (add "on counter").
  • {name}, {direction}: Moves (e.g., phantasm, w; multiple: all, w w w; also u/d).
  • {name}, push {item} {direction}: Pushes.

Notes: Can't obey if out of hearing; can't climb ropes (yet?).

Examples:

  • ph, follow
  • all, stop
  • all, attack orc
  • all, trail 1
  • all, begone
  • 1, take coin
  • 1, dump coin or 1, dump coin on counter
  • all, w w w → Moves 3 west.
  • 1, push coin w
  • all, attack @[hostile:near] → Attacks nearest hostile.

Action Commands

Commands for actions like attacking or casting (not always in combat). Most support targeting; implicit defaults apply and do not need to be specified. Flagged players attackable without extras.

  • Fight: Melee. fight @[target]. Implicit default: near:hostile.
  • Jumpkick: Jump. jumpkick at @[target]. Implicit default: distant:hostile.
  • Nock: Prepare bow. nock. Typically used before shoot.
  • Shoot: Projectile (after nock). shoot {bow} at @[target]. Implicit default: hostile.
  • Throw: Item. throw {item} at @[target] or throw {item} {direction / path}. Implicit default: hostile.
  • Cast: Spell (sometimes non-combat). cast at @[target] or cast at self or cast {direction}. No implicit default; specify if needed.
  • Use: Activate item/weapon (e.g., in combat). use {item} (e.g., use bow).

See Targeting Filters.

Targeting Filters

Specify entities for cast, shoot, throw, jumpkick, attack (controlled entities), etc. Use @[filter1:filter2:...]; process in order.

Filter Categories

Alignment

  • hostile: Attackable, including flagged players.
  • friendly: Not hostile to you.

Type

  • pc: Player-controlled.
  • npc: Non-player.
  • conjured: Subordinates (e.g., summons).

Health State

  • injured: Not max health.
  • healthy: Max health.
  • deathly: Near death.

Activity

  • casting: Casting (warmed).

Weapon Type

  • melee: Melee weapon.
  • ranged: Projectile weapon.

Distance

  • near: Dist 0.
  • distant: Dist 1-3.
  • far: Dist 3.
  • distance(value): Specific (0-3).

Effects

  • poisoned: Poisoned.
  • feared: Feared.
  • stunned: Stunned/dazed.
  • blind: Blinded.

Specific Selectors

  • index(value|last): Index or last.
  • serial(value): Serial number.
  • mouseover: Under mouse (client-side).

Examples

  • cast at @[hostile:index(last)]: Last hostile.
  • shoot bow at @[distant:hostile]: Distant hostile.
  • cast at @[friendly:poisoned:pc]: Friendly poisoned PC.
  • cast at @[hostile:far]: Furthest hostile.
  • throw dagger at @[hostile:npc:far:casting]: Far casting NPC.
  • ph, attack at @[mouseover]: If mouseover.

Order matters: [index(last):injured][injured:index(last)].

Implicit defaults (do not need specifying):

  • fight: near:hostile.
  • jumpkick: distant:hostile.
  • shoot/throw: hostile.

Abbreviations

Abbreviations for efficiency: Shorten to unique characters (e.g., f for fight). Directions: one/two letters (e.g., n north, se southeast).

NPCs: First one/two letters (e.g., m, deposit for Marlis).

Creatures: Abbrev names (e.g., sk skeleton, wy wyvern).

General and Vendor Commands

Command Description Example
help Show overview of some commands. help
{trainer's name}, train {gold amount} Trains for specified gold. olaf, train 100
{vendor}, show prices Shows vendor prices. rolf, show prices
{vendor}, sell {#} Sells item by number. r, sell 1
{banker}, deposit Deposits gold on counter m, deposit
{banker}, withdraw {amount} Withdraws specified amount of gold m, withdraw 1000
props Brings up a cursor to select and view properties (location, serial, etc.) in a window; right-click to close props 387457

Party Commands

Command Description Example
party create {name} Creates party. party create Valley
party join {partyname} Joins party. party join Valley
party {message} Sends message. party That shifty orc killed me and brutally looted my rotting corpse. Woe is me.
party leave Leaves party. party leave
party disband Disbands party. party disband

Sandbox Specific Commands

Command Description Example
setlevel {x} Sets level. setlevel 20
setskill {x} {y} Sets skill. setskill sword 19
gold {x} Drops gold (defaults 1000?). gold 10000
go {segment} Teleports to segment. go blood
go {x} {y} {z} Teleports to coordinates. go 10 13 5
goname {x} Teleports to entity. goname Overlord
invis Makes invisible. invis
invul Makes invulnerable. invul
respawn Respawns area. respawn