Spell Descriptions

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Work in progress.


This listing contains all spells available to all magic users, but not every spell is usable by every magic user. A list of spells by occupation also is available.

Knight List

Thaumaturge List

Thief List

Wizard List

Most spells require warming before use. Warmed spells cancel if you rest, cast them, or take significant damage (requiring rewarming).

Offensive spells may be resisted by targets with inherent abilities, leaving them unaffected despite successful casting.

Spell Types

  • Character Spells: Target yourself, another player, a creature, or a group.
  • Path Spells: Directed geographically, into a location, or along a path.
  • Self Spells: Target only yourself.

Thaumaturges can attempt spells above their skill level if recorded in their Spell Book, but success chance decreases with the gap.

Icon Spell Name Caster Class Skill Level Magic Points Type Cost Duration Description/Effects
Banish Thaumaturge 7 7 Character 6,400 NA Banishes a summoned creature. Never fails on your own summons. May banish others based on your willpower vs. theirs. Always fails on invalid targets.
Blind Resistance Thaumaturge 11 11 Character 4,000 Based on magic skill level Improves odds of saving against blindness spells (successful save prevents blindness). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
Blind Thaumaturge 3 4 Character 0 Based on magic skill level Target creature must pass their save against blindness or become blinded temporary. Blinded creatures typically wander aimlessly and cannot attack.
Bonfire Wizard 3 4 Path 0 Based on magic skill level Creates a small bonfire on a single space. Deals damage comparable to a fireball. Useful for destroying corpses, and blocking passageways.
Breathe Water Wizard Thief 3 3 6 6 Character Character 500 500 About 5 minutes Prevents drowning.
Close/Open Door Wizard Thief 2 2 3 3 Path Path 50 50 NA Opens or closes a visible door.
Concussion Wizard 8 10 Path 1,000 NA Creates an explosion that stuns and maims creatures in the blast radius; can also knocks down walls and doors. Power and radius increase with magic skill. Use cautiously to avoid unintended devastation.
Create Lava Wizard 19 33 Path 30,000 NA Creates a flowing mass of molten rock dealing damage to everything in its path. As it advances, it can push creatures, players, and items along.
Create Portal Wizard Thief 5 5 5 5 Path Path 400 400 Based on magic skill level Creates a short-lived portal through an adjacent wall. If occupied when when the spell ends, the wall collapses on the occupant, damaging both and potentially creating a semi-permanent passage.
Create Snake Thaumaturge 10 7 Character 800 NA Conjures a snake that attacks the target.
Create Web Wizard 5 4 Path 100 Hours Creates a semi-permanent web on a ground tile that may temporarily halt movement over it.
Cure Thaumaturge Knight 5 NA 3 3 Character Character 0 0 NA Restores a portion of lost hit points to the target (self or other). Knights must share the target's hex. Thaumaturges can cast at any target they can see.
Curse Thaumaturge 1 3 Character 0 NA Inflicts damage on a visible target. Damage scales with magic skill level.
Darkness Wizard Thief 4 4 4 4 Path Path 300 300 Based on magic skill level Creates a region of darkness centered on the target hex. Can adjust power beforehand to vary radius.
Death Resistance Thaumaturge 16 17 Character 8,000 Based on magic skill level Improves odds of saving against death spells (successful save reduces damage). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
Death Thaumaturge 7 6 Character 0 NA Inflicts significant damage on a visible target. Damage scales with magic skill level.
Disintegrate Wizard 10 12 NA 6,000 NA Eliminates all visible ground items except for recent corpses or very valuable items. Useful for clearing junk.
Dispel Illusion Wizard 9 7 Path 500 NA Dispels any active illusion on the target hex.
Dragon Breath Wizard 16 18 Path 12,000 NA A cone of Fire, Ice, or Lightning extends from the caster in the chosen direction. If the target hex is solid, the cone begins on the caster and reverses direction.
Enchant Knight NA 3 NA 0 Semi-permanent Enchants a weapon, adding +250 Attack Rating. Enchantment ends if the weapon touches the ground (e.g. set down or fumbled).
Fear Resistance Thaumaturge 9 9 Character 1,000 Based on magic skill level Improves odds of saving against fear spells (successful save prevents effects). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
Fear Thaumaturge 2 4 Character 0 Based on magic skill level Target creature must pass their save against fear or flee temporarily.
Feather Fall Thief 9 8 Self 20,000 Based on magic skill level Prevents fall damage from heights of 5,000 feet or less.
Find Secret Doors Wizard Thief 5 5 4 4 NA NA 400 0 NA Opens all secret doors within sight.
Fire Bolt Wizard 12 10 Path/Character 5,000 NA Creates a stream of fire along a visible path. Length and damage scale with magic skill.
Fireball Wizard 6 5 Path 600 NA Creates a region of fire centered on the target hex. Can adjust power beforehand to vary radius.
Firestorm Wizard 15 16 Path 10,000 Based on magic skill level Creates a persistent firestorm that repeatedly casts fireballs on the target hex and surrounding area (up to 3 hexes away).
Hide Door Thief 7 9 Path 1,200 Based on magic skill level Conceals a closed door.
Hide in Shadows Thief 1 3 Self 0 Semi-permanent Allows thief to hide in shadows, invisible to non-adjacent mobs. Hide level = thief's level + magic skill (e.g., 18 + 12 = 30). Mobs will detect the thief if the mobs detection level > then the thief's hide level; may cause "blinking" (occasional visibility) if within 3 points. Requires adjacency to shadow-casting terrain (cover) and that the thief isn't carrying large weapons. Ends if hit or if stepping away from cover.
Ice Spear Wizard 14 14 Character 15,000 NA Launches a high-speed ice shard at a target, ignoring armor. Affects even cold-immune creatures via physical impact. Damage scales with magic skill level.
Ice Storm Wizard 7 6 Path 800 NA Creates a region of ice storm centered on the target hex. Can adjust power beforehand to vary radius.
Identify Thief 3 3 NA 200 NA Identifies item in right hand, revealing additional details about the item.
Illusion Wizard 9 9 Path 2,000 Hours Alters appearance of target adjacent hex to wall, sea, bridge, ruins, water, fire, or ice. Can be dispelled or overridden by other illusions. Realistic, fooling some creatures into avoiding perceived dangers.
Light Thaumaturge Knight Wizard 3 NA 3 3 3 3 Path Path Path 0 0 200 Based on magic skill level Dispels darkness in a region centered on the target hex. Wizards and Thaumaturges can adjust power beforehand to vary radius. Knights have fixed radius.
Lightning Bolt Thaumaturge 6 5 Path/Character 0 NA Summons a lightning bolt from above, damaging everything on the target hex. Damage scales with magic skill.
Lightning Lance Wizard 17 20 Path/Character 20,000 NA Creates a chain of lightning bolts along a visible path.
Lightning Resist Thaumaturge 13 13 Character 6,000 Based on magic skill level Improves odds of saving against lightning spells (successful save reduces damage). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious. (Need to confirm, it might just always reduce damage like protection from ice or fire.)
Lightning Storm Thaumaturge Wizard 18 18 32 32 Path Path 25,000 25,000 Based on magic skill level Creates a persistent lightning storm that repeatedly casts lightning bolts on the target hex and surrounding area (up to 2 hexes away).
Locate Knight NA 3 Character 0 NA Locates the nearest specified creature or adventurer, providing direction and approximate distance.
Magic Missile Wizard 1 3 Character 0 Not specified Inflicts damage on a visible target. Damage scales with magic skill level.
Make Recall Ring Thief 4 7 NA 600 Semi-permanent Conjures a recall ring that sets a return location upon equipping. Removing it teleports the wearer back and consumes the ring. Can adjust power beforehand for variants.
Neutralize Poison Thaumaturge Thief 5 5 4 4 Character Character 0 300 NA Completely neutralizes all poison in the target's system.
Night Vision Thief 6 8 Self 25,000 Based on magic skill level Grants vision in darkness.
Peek Wizard 11 14 Character 10,000 A few rounds. Allows wizard to glimpse the map from another creature's perspective.
Poison Cloud Thaumaturge 14 24 Path 8,000 Based on magic skill level Creates a cloud 3 hexes wide that rolls in the specified direction, blinding and poisoning creatures that come in contact with it. (Need someone with this spell to confirm, does it blind?)
Protection from Blind and Fear Thaumaturge 17 27 Character 20,000 Based on magic skill level Significantly improves odds of saving against blindness and fear spells (successful save prevents blindness or fear effects).
Protection from Ice Thaumaturge Wizard 4 4 5 5 Character Character 0 300 Based on magic skill level Reduces damage taken from ice.
Protection from Fire and Ice Thaumaturge Wizard 12 12 21 21 Character Character 2,000 2,000 Based on magic skill level Reduces damage taken from fire and ice.
Protection from Fire Thaumaturge Wizard 3 3 4 4 Character Character 0 300 Based on magic skill level Reduces damage taken from fire.
Protection from Poison Thaumaturge 14 21 Character 12,000 Based magic skill level Reduces damage taken from poison.
Protection from Stun and Death Thaumaturge 19 52 Character 30,050 Not specified Significantly improves odds of saving against stuns and death spells (successful save prevents stun / reduces damage from death spells).
Raise Dead Thaumaturge 8 10 NA 0 NA Resurrects a dead player character from their corpse.
Shield Wizard 2 3 Character 300 Based on magic skill level Reduces chance of being hit by attacks.
Speed Thief 8 20 Self 10,000 Based on magic skill level Doubles movement speed.
Strength Thaumaturge Knight 1 NA 3 3 Character Character 0 0 Based on magic skill level Increases the targets strength.
Stun Resistance Thaumaturge 15 15 Character 9,000 Based on magic skill level Improves odds of saving against stun spells (successful save prevents stun). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
Stun Thaumaturge 4 4 Character 0 Based on magic skill level Target creature must pass their save against stun or be stunned temporarily.
Summon Demon Thaumaturge 12 14 NA 3,200 Not specified This spell doesn't do anything yet.
Summon Phantasm Thaumaturge 11 20 NA 1,600 Not specified Summons a phantasm (Phantom, Djinn, Salamander, or Efreet) that follows commands and fights for you. Power and type adjustable beforehand; power potential increases with magic skill level.
Spell Power Phantasm Type
1-5 Phantom
6-7 Djinn
8 Salamander
9-10 Efreet

(Need someone with 19 magic skill to confirm.)

Turn Undead Thaumaturge 6 5 NA 0 NA Repels or destroys all visible undead. Effectiveness scales with magic skill level.
Venom Thief 11 10 NA 25,000 Semi-permanent Applies venom to target weapon, which will then poison the first victim it hits. Lethality scales with magic skill level.
Wall of Fire Wizard 6 5 Path 700 Based on magic skill level Creates a wall of fire (3 hexes wide) perpendicular to cast direction, centered on target hex. Duration scales with magic skill;
Whirlwind Wizard 13 20 Path 7,500 Based on magic skill level Creates multiple tornados (3 hexes wide) that move in the specified direction, damaging any creatures that come in contact with it.
Wizard Eye Wizard Thief 10 10 13 13 NA NA 4,000 4,000 NA Swap consciousness with a conjured small (stealthy but fragile) animal (toad for wizards, rat for thieves). Ends if there is damage to either the caster or the animal, or via the 'rest' command.