| Icon |
Spell Name |
Caster Class |
Skill Level |
Magic Points |
Type |
Cost |
Duration |
Description/Effects
|
|
Backstab
|
Thief
|
16
|
12
|
Character
|
|
NA
|
Instantly teleports the caster to a target and allows him to strike an unsuspecting victim with both of his daggers. Requires speed to be active and target must be 2 or more hexes away.
|
 |
Banish |
Thaumaturge |
7 |
7 |
Character |
6,400 |
NA |
Banishes a summoned creature. Never fails on your own summons. May banish others based on your willpower vs. theirs. Always fails on invalid targets.
|
 |
Blind Resistance |
Thaumaturge |
11 |
11 |
Character |
4,000 |
Based on magic skill level |
Improves odds of saving against blindness spells (successful save prevents blindness). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
|
 |
Blind |
Thaumaturge |
3 |
4 |
Character |
0 |
Based on magic skill level |
Target creature must pass their save against blindness or become blinded temporary. Blinded creatures typically wander aimlessly and cannot attack.
|
 |
Bonfire |
Wizard |
3 |
4 |
Path |
0 |
Based on magic skill level |
Creates a small bonfire on a single space. Deals damage comparable to a fireball. Useful for destroying corpses, and blocking passageways.
|
 |
Breathe Water |
Wizard Thief |
3 3 |
6 6 |
Character Character |
500 500 |
About 5 minutes |
Prevents drowning.
|
 |
Close/Open Door |
Wizard Thief |
2 2 |
3 3 |
Path Path |
50 50 |
NA |
Opens or closes a visible door.
|
 |
Concussion |
Wizard |
8 |
10 |
Path |
1,000 |
NA |
Creates an explosion that stuns and maims creatures in the blast radius; can also knocks down walls and doors. Power and radius increase with magic skill. Use cautiously to avoid unintended devastation.
|
 |
Create Lava |
Wizard |
19 |
33 |
Path |
30,000 |
NA |
Creates a flowing mass of molten rock dealing damage to everything in its path. As it advances, it can push creatures, players, and items along.
|
 |
Create Portal |
Wizard Thief |
5 5 |
5 5 |
Path Path |
400 400 |
Based on magic skill level |
Creates a short-lived portal through an adjacent wall. If occupied when when the spell ends, the wall collapses on the occupant, damaging both and potentially creating a semi-permanent passage.
|
 |
Create Snake |
Thaumaturge |
10 |
7 |
Character |
800 |
NA |
Conjures a snake that attacks the target.
|
 |
Create Web |
Wizard |
5 |
4 |
Path |
100 |
Hours |
Creates a semi-permanent web on a ground tile that may temporarily halt movement over it.
|
 |
Cure |
Thaumaturge Knight |
5 NA |
3 3 |
Character Character |
0 0 |
NA |
Restores a portion of lost hit points to the target (self or other). Knights must share the target's hex. Thaumaturges can cast at any target they can see.
|
 |
Curse |
Thaumaturge |
1 |
3 |
Character |
0 |
NA |
Inflicts damage on a visible target. Damage scales with magic skill level.
|
 |
Darkness |
Wizard Thief |
4 4 |
4 4 |
Path Path |
300 300 |
Based on magic skill level |
Creates a region of darkness centered on the target hex. Can adjust power beforehand to vary radius.
|
 |
Death Resistance |
Thaumaturge |
16 |
17 |
Character |
8,000 |
Based on magic skill level |
Improves odds of saving against death spells (successful save reduces damage). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
|
 |
Death |
Thaumaturge |
7 |
6 |
Character |
0 |
NA |
Inflicts significant damage on a visible target. Damage scales with magic skill level.
|
 |
Disintegrate |
Wizard |
10 |
12 |
NA |
6,000 |
NA |
Eliminates all visible ground items except for recent corpses or very valuable items. Useful for clearing junk.
|
 |
Dispel Illusion |
Wizard |
9 |
7 |
Path |
500 |
NA |
Dispels any active illusion on the target hex.
|
   |
Dragon Breath |
Wizard |
16 |
18 |
Path |
12,000 |
NA |
A cone of Fire, Ice, or Lightning extends from the caster in the chosen direction. If the target hex is solid, the cone begins on the caster and reverses direction.
|
 |
Enchant |
Knight |
NA |
3 |
NA |
0 |
Semi-permanent |
Enchants a weapon, adding +250 Attack Rating. Enchantment ends if the weapon touches the ground (e.g. set down or fumbled).
|
 |
Fear Resistance |
Thaumaturge |
9 |
9 |
Character |
1,000 |
Based on magic skill level |
Improves odds of saving against fear spells (successful save prevents effects). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
|
 |
Fear |
Thaumaturge |
2 |
4 |
Character |
0 |
Based on magic skill level |
Target creature must pass their save against fear or flee temporarily.
|
 |
Feather Fall |
Thief |
9 |
8 |
Self |
20,000 |
Based on magic skill level |
Prevents fall damage from heights of 5,000 feet or less.
|
 |
Find Secret Doors |
Wizard Thief |
5 5 |
4 4 |
NA NA |
400 0 |
NA |
Opens all secret doors within sight.
|
 |
Fire Bolt |
Wizard |
12 |
10 |
Path/Character |
5,000 |
NA |
Creates a stream of fire along a visible path. Length and damage scale with magic skill.
|
 |
Fireball |
Wizard |
6 |
5 |
Path |
600 |
NA |
Creates a region of fire centered on the target hex. Can adjust power beforehand to vary radius.
|
 |
Firestorm |
Wizard |
15 |
16 |
Path |
10,000 |
Based on magic skill level |
Creates a persistent firestorm that repeatedly casts fireballs on the target hex and surrounding area (up to 3 hexes away).
|
 |
Hide Door |
Thief |
7 |
9 |
Path |
1,200 |
Based on magic skill level |
Conceals a closed door.
|
 |
Hide in Shadows |
Thief |
1 |
3 |
Self |
0 |
Semi-permanent |
Allows thief to hide in shadows, invisible to non-adjacent mobs. Hide level = thief's level + magic skill (e.g., 18 + 12 = 30). Mobs will detect the thief if the mobs detection level > then the thief's hide level; may cause "blinking" (occasional visibility) if within 3 points. Requires adjacency to shadow-casting terrain (cover) and that the thief isn't carrying large weapons. Ends if hit or if stepping away from cover.
|
|
Hoodwink
|
Thief
|
2
|
8
|
Character
|
|
|
This spell conjures magical trinkets that can be dropped to distract or attract attention from targets.
|
 |
Ice Spear |
Wizard |
14 |
14 |
Character |
15,000 |
NA |
Launches a high-speed ice shard at a target, ignoring armor. Affects even cold-immune creatures via physical impact. Damage scales with magic skill level.
|
 |
Ice Storm |
Wizard |
7 |
6 |
Path |
800 |
NA |
Creates a region of ice storm centered on the target hex. Can adjust power beforehand to vary radius.
|
 |
Identify |
Thief |
3 |
3 |
NA |
200 |
NA |
Identifies item in right hand, revealing additional details about the item.
|
      |
Illusion |
Wizard |
9 |
9 |
Path |
2,000 |
Hours |
Alters appearance of target adjacent hex to wall, sea, bridge, ruins, water, fire, or ice. Can be dispelled or overridden by other illusions. Realistic, fooling some creatures into avoiding perceived dangers.
|
 |
Light |
Thaumaturge Knight Wizard |
3 NA 3 |
3 3 3 |
Path Path Path |
0 0 200 |
Based on magic skill level |
Dispels darkness in a region centered on the target hex. Wizards and Thaumaturges can adjust power beforehand to vary radius. Knights have fixed radius.
|
 |
Lightning Bolt |
Thaumaturge |
6 |
5 |
Path/Character |
0 |
NA |
Summons a lightning bolt from above, damaging everything on the target hex. Damage scales with magic skill.
|
 |
Lightning Lance |
Wizard |
17 |
20 |
Path/Character |
20,000 |
NA |
Creates a chain of lightning bolts along a visible path.
|
 |
Lightning Resist |
Thaumaturge |
13 |
13 |
Character |
6,000 |
Based on magic skill level |
Improves odds of saving against lightning spells (successful save reduces damage). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious. (Need to confirm, it might just always reduce damage like protection from ice or fire.)
|
 |
Lightning Storm |
Thaumaturge Wizard |
18 18 |
32 32 |
Path Path |
25,000 25,000 |
Based on magic skill level |
Creates a persistent lightning storm that repeatedly casts lightning bolts on the target hex and surrounding area (up to 2 hexes away).
|
 |
Locate |
Knight |
NA |
3 |
Character |
0 |
NA |
Locates the nearest specified creature or adventurer, providing direction and approximate distance.
|
 |
Magic Missile |
Wizard |
1 |
3 |
Character |
0 |
Not specified |
Inflicts damage on a visible target. Damage scales with magic skill level.
|
 |
Make Recall Ring |
Thief |
4 |
7 |
NA |
600 |
Semi-permanent |
Conjures a recall ring that sets a return location upon equipping. Removing it teleports the wearer back and consumes the ring. Can adjust power beforehand for variants.
|
 |
Neutralize Poison |
Thaumaturge Thief |
5 5 |
4 4 |
Character Character |
0 300 |
NA |
Completely neutralizes all poison in the target's system.
|
 |
Night Vision |
Thief |
6 |
8 |
Self |
25,000 |
Based on magic skill level |
Grants vision in darkness.
|
 |
Peek |
Wizard |
11 |
14 |
Character |
10,000 |
A few rounds. |
Allows wizard to glimpse the map from another creature's perspective.
|
|
Perception
|
Thief
|
12
|
30
|
Self
|
30,000
|
Based on magic skill level
|
A magical enchantment that gives the caster greater awareness of his or her surroundings.
|
 |
Poison Cloud |
Thaumaturge |
14 |
24 |
Path |
8,000 |
Based on magic skill level |
Creates a cloud 3 hexes wide that rolls in the specified direction, blinding and poisoning creatures that come in contact with it. (Need someone with this spell to confirm, does it blind?)
|
 |
Protection from Blind and Fear |
Thaumaturge |
17 |
27 |
Character |
20,000 |
Based on magic skill level |
Significantly improves odds of saving against blindness and fear spells (successful save prevents blindness or fear effects).
|
 |
Protection from Ice |
Thaumaturge Wizard |
4 4 |
5 5 |
Character Character |
0 300 |
Based on magic skill level |
Reduces damage taken from ice.
|
 |
Protection from Fire and Ice |
Thaumaturge Wizard |
12 12 |
21 21 |
Character Character |
2,000 2,000 |
Based on magic skill level |
Reduces damage taken from fire and ice.
|
 |
Protection from Fire |
Thaumaturge Wizard |
3 3 |
4 4 |
Character Character |
0 300 |
Based on magic skill level |
Reduces damage taken from fire.
|
 |
Protection from Poison |
Thaumaturge |
14 |
21 |
Character |
12,000 |
Based on magic skill level |
Reduces damage taken from poison.
|
 |
Protection from Stun and Death |
Thaumaturge |
19 |
52 |
Character |
30,050 |
Not specified |
Significantly improves odds of saving against stuns and death spells (successful save prevents stun / reduces damage from death spells).
|
|
Rapid Fire
|
Thief
|
10
|
12
|
Self
|
22,000
|
Based on magic skill level
|
Allows the caster to immediately reload a ranged weapon after firing it. Also, automatically reloads on move.
|
 |
Raise Dead |
Thaumaturge |
8 |
10 |
NA |
0 |
NA |
Resurrects a dead player character from their corpse.
|
|
Shadowstep
|
Thief
|
14
|
12
|
Path
|
400
|
NA
|
Caster quickly teleports himself through obstacles to another location. If you land upon an unsuspecting target, their surprise and confusion will also make it more difficult for them to land hits on you for a short period of time.
|
 |
Shield |
Wizard |
2 |
3 |
Character |
300 |
Based on magic skill level |
Reduces chance of being hit by attacks.
|
 |
Speed |
Thief |
8 |
20 |
Self |
10,000 |
Based on magic skill level |
Doubles movement speed.
|
|
Stalker in the Shadows
|
Thief
|
15
|
26
|
Self
|
45,000
|
Wears off shortly after taking damage
|
Enables the caster to maintain Hide in Shadows despite taking damage, provided they move promptly afterward. The effect fades if movement is delayed or consecutive hits are sustained.
|
 |
Strength |
Thaumaturge Knight |
1 NA |
3 3 |
Character Character |
0 0 |
Based on magic skill level |
Increases the targets strength.
|
 |
Stun Resistance |
Thaumaturge |
15 |
15 |
Character |
9,000 |
Based on magic skill level |
Improves odds of saving against stun spells (successful save prevents stun). The effects of this spell are subtle, boosting natural resistance by a small amount, so benefits aren't always obvious.
|
 |
Stun |
Thaumaturge |
4 |
4 |
Character |
0 |
Based on magic skill level |
Target creature must pass their save against stun or be stunned temporarily.
|
 |
Summon Demon |
Thaumaturge |
12 |
14 |
NA |
3,200 |
Not specified |
This spell doesn't do anything yet.
|
 |
Summon Phantasm |
Thaumaturge |
11 |
20 |
NA |
1,600 |
Not specified |
Summons a phantasm (Phantom, Djinn, Salamander, or Efreet) that follows commands and fights for you. Power and type adjustable beforehand; power potential increases with magic skill level.
| Spell Power
|
Phantasm Type
|
| 1-5
|
Phantom
|
| 6-7
|
Djinn
|
| 8
|
Salamander
|
| 9-10
|
Efreet
|
(Need someone with 19 magic skill to confirm.)
|
|
Summon Rat
|
Thief
|
10
|
13
|
NA
|
4,000
|
NA
|
Swap consciousness with a conjured small (stealthy but fragile) rat. Ends if there is damage to either the caster or the rat, or via the 'rest' command.
|
 |
Turn Undead |
Thaumaturge |
6 |
5 |
NA |
0 |
NA |
Repels or destroys all visible undead. Effectiveness scales with magic skill level.
|
 |
Venom |
Thief |
11 |
10 |
NA |
25,000 |
Semi-permanent |
Applies venom to target weapon, which will then poison the first victim it hits. Lethality scales with magic skill level.
|
|
Vigor
|
Thief
|
13
|
8
|
Self
|
350
|
1 round per point of stamina
|
Caster's stamina is converted into rounds of increased chance for critical hits.
|
 |
Wall of Fire |
Wizard |
6 |
5 |
Path |
700 |
Based on magic skill level |
Creates a wall of fire (3 hexes wide) perpendicular to cast direction, centered on target hex. Duration scales with magic skill;
|
 |
Whirlwind |
Wizard |
13 |
20 |
Path |
7,500 |
Based on magic skill level |
Creates multiple tornados (3 hexes wide) that move in the specified direction, damaging any creatures that come in contact with them.
|
 |
Wizard Eye |
Wizard |
10 |
13 |
NA |
4,000 |
NA |
Swap consciousness with a conjured small (stealthy but fragile) toad. Ends if there is damage to either the caster or the toad, or via the 'rest' command.
|