Commands: Difference between revisions
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== Emotes == | |||
{| class="wikitable" | |||
!Command | |||
|- | |||
|angry | |||
applaud | |||
beam | |||
blush | |||
burp | |||
confused | |||
cry | |||
evilgrin | |||
frown | |||
gasp | |||
giggle | |||
glower | |||
grimace | |||
grin | |||
groan | |||
grumble | |||
jump | |||
laugh | |||
mumble | |||
mutter | |||
nod | |||
pant | |||
pout | |||
salute | |||
scream | |||
shiver | |||
shrug | |||
sigh | |||
smile | |||
smirk | |||
snarl | |||
sneeze | |||
snicker | |||
wave | |||
wink | |||
yawn | |||
|- | |||
| | | | ||
|} | |} | ||
Latest revision as of 15:59, 4 December 2025
Quick Reference Table
| Command | Category | Brief Description |
|---|---|---|
| drink | Item | Consume bottle contents |
| eat | Item | Consume food |
| take | Item | Pick up an item |
| sack | Item | Place item in sack |
| drop | Item | Drop an item |
| dump | Item | Drop all of category |
| belt | Item | Sheath item in belt |
| wield | Item | Wield a weapon |
| swap | Item | Swap hands |
| push | Item | Push object/entity |
| up / u | Movement | Ascend stairs |
| down / d | Movement | Descend stairs |
| climb up | Movement | Ascend pit/cliff |
| climb down | Movement | Descend pit/cliff |
| w / e / n / s / nw / ne / sw / se | Movement | Move in direction (player or controlled entity) |
| follow | Control | Controlled entity follows |
| stop | Control | Controlled entity stops |
| attack | Control | Controlled entity attacks |
| trail | Control | Controlled entity trails |
| begone | Control | Dismiss controlled entity |
| volume | Settings | Adjust game volume |
| help | General | Show command overview |
| {trainer}, train {gold} | General | Train at trainer |
| {trainer}, show spells | General | Show available spells |
| {trainer}, teach {#} | General | Learn selected spell |
| {vendor}, show prices | General | Show vendor prices |
| {vendor}, sell {#} | General | Sell item by number |
| {banker}, deposit | General | Deposits gold |
| {banker}, withdraw {amount} | General | Withdraws gold |
| props | General | View properties |
| pet {player name} | General | Remove self-defense flag |
| ghost, forgive me | General | Restore lawful alignment |
| cast | Action | Cast a spell |
| shoot | Action | Shoot projectile |
| throw | Action | Throw item |
| nock | Action | Nock bow/arrow |
| jumpkick | Action | Jumpkick target |
| fight | Action | Melee attack |
| use | Action | Use an item (e.g., in combat) |
| party create {name} | Party | Create party |
| party join {partyname} | Party | Join party |
| party {msg} | Party | Send party message |
| party leave | Party | Leave party |
| party disband | Party | Disband party |
| setlevel | Sandbox | Set level |
| setskill | Sandbox | Set skill |
| gold | Sandbox | Add gold |
| go | Sandbox | Teleport |
| where | Sandbox | Display current coordinates |
| goname | Sandbox | Teleport to entity |
| invis | Sandbox | Become invisible |
| invul | Sandbox | Become invulnerable |
| respawn | Sandbox | Respawn area |
| resurrect | Sandbox | Raise dead on yourself |
Note: This table lists core commands. For full details, see sections below. Targeting filters enhance action and control commands; see Targeting Filters. Additional commands may exist; experiment safely.
Introduction to Text Commands
Text commands augment the default icon-based actions (visible in the action indicator). Enter them via the keyboard into the command line. Press <enter> to allow text entry and press <enter> again to execute.
The command/conversation toggle (left of command line) auto-redirects if input starts with "/" (e.g., "/hello" converses even in command mode). Alternatively, you can switch between command and conversation modes by pressing <tab> or clicking on the toggle directly.
Commands follow a standardized format, but variations exist—experiment safely. Spelling and syntax must be exact; errors yield "That is not a valid command."
- Repeat commands with
again(ora), which re-executes the last command, including targets or filters. - Use up/down arrows to scroll command history (e.g., for alternating sequences like "olaf, train" then "swap").
- Commands execute one at a time; no combining.
- Many commands (e.g., action or entity-related) support advanced targeting filters via
@[filter1:filter2:...]. See Targeting Filters.
Volume
Adjust game volume via Settings at startup or command line.
- Settings: Use the in-game menu.
- Command line:
volume 50→ Sets volume to 50%.
Item Management
These commands handle consuming, picking up, dropping, equipping, and pushing items.
Drink
Consumes a bottle's contents. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).
drink: Drinks first found bottle.
Example: drink → Consumes the first bottle via default search.
Eat
Consumes food. Searches implicitly: right hand, left hand, sack (bottom to top, right to left).
eat: Eats first found food.
Example: eat → Consumes the first found mugwort a.k.a. sprig.
Use
Activates or uses an item. Checks, in order: right hand, left hand, paperdoll, left rings, right rings.
use {item}: Uses the specified item.use: Uses the first eligible item.
Examples:
use ringuse scalesuse 1 ring from left(1-4, right or left.)
Take
Picks up an item from the ground, environment, or manipulates rings. Requires a free hand for rings.
take {item}: Takes the item.take: Takes the first available item.
Can support targeting filters for specific objects.
Examples:
take bottletake broadsword(Helps with fumbles; note dead mobs may use same weapons.)take 1 ring off left(1-4, right or left.)take bottle from counter
Sack
Picks up a sackable item from the floor and puts it in your sack (if room).
sack {item}: Sacks the item.
Examples:
sack bottle(Caution: Some bottles are harmful like Napalm, Nitro, Poison, and Urine.)sack gemsack gold from counter
Drop and Dump
drop {item}: Drops the item (opposite of take).drop {item} on counter: Drops on counter.dump {category}: Drops all items in category.dump {category} on counter: Drops category on counter.
Examples:
drop ringdrop ring on counterdump gemsdump gems on counter
Belt
Sheaths a weapon in your belt.
belt {weapon}: Sheaths the weapon.
Example:
belt broadsword
Wield
Pulls a weapon from your belt.
wield {weapon}: Wields the weapon.
Example:
wield broadsword
Swap
Switches items between hands (works if both full).
swap: Swaps hands.
Example:
swap
Push
Moves heavy items along ground, up/down stairs (if strong enough). You move with the item—avoid pushing off cliffs!
push {item} {direction}: Pushes item in direction.push {item} {count} {direction}: Pushes specific instance.
Supports targeting filters.
Examples:
push corpse northpush bottle 2 north
Movement Commands
Stairs
Ascend/descend by moving to hex and using:
up(oru): Ascends.down(ord): Descends.
No mixing with horizontal movement. Avoid climb up/down for stairs.
Directions
Move player in directions: w (west), e (east), n (north), s (south), nw, ne, sw, se.
- Enter multiple for repeated moves:
w w w→ Moves 3 west.
Climbing
Attempt pits, cliffs, or walls. Success: strength, encumbrance, class (Martial Artists/Thieves advantaged), luck. Needs empty hand(s) (most pits: two). "Down" in pits risks fall—use climb down.
climb up: Ascends.climb down: Descends.
Controlling Summons and NPCs
Guide summons (e.g., phantasms) or certain NPCs (e.g., "gus, follow"). Prefix with name/abbrev (e.g., "ph" for phantasm, "dj", "ef", "1-3", "all").
They understand movement, carrying, pushing.
{name}, follow: Follows you (or{name}, follow {name}for friend).{name}, stop: Ceases actions.{name}, attack {mob}: Attacks (supports filters; abbrev mob names).{name}, trail 1: Follows one hex behind (careful not to lose sight).{name}, begone: Dismisses.{name}, take {item}: Picks up (e.g., coin, gems).{name}, dump {item}: Drops (add "on counter").{name}, {direction}: Moves (e.g.,phantasm, w; multiple:all, w w w; also u/d).{name}, push {item} {direction}: Pushes.
Notes: Can't obey if out of hearing; can't climb ropes (yet?).
Examples:
ph, followall, stopall, attack orcall, trail 1all, begone1, take coin1, dump coinor1, dump coin on counterall, w w w→ Moves 3 west.1, push coin wall, attack @[hostile:near]→ Attacks nearest hostile.
Action Commands
Commands for actions like attacking or casting (not always in combat). Most support targeting; implicit defaults apply and do not need to be specified. Flagged players attackable without extras.
- Fight: Melee.
fight @[target]. Implicit default:near:hostile. - Jumpkick: Jump.
jumpkick at @[target]. Implicit default:distant:hostile. - Nock: Prepare bow.
nock. Typically used before shoot. - Shoot: Projectile (after nock).
shoot {bow} at @[target]. Implicit default:hostile. - Throw: Item.
throw {item} at @[target]orthrow {item} {direction / path}. Implicit default:hostile. - Warm: Prepare spell (sometimes non-combat). warm {spellname}. Typically used before cast.
- Cast: Spell (sometimes non-combat).
cast at @[target]orcast at selforcast {direction}. No implicit default; specify if needed. - Use: Activate item/weapon (e.g., in combat).
use {item}(e.g.,use crossbow).
Targeting Filters
Specify entities for cast, shoot, throw, jumpkick, attack (controlled entities), etc. Use @[filter1:filter2:...]; filters are processed in order.
Filter Categories
Alignment
- hostile: Attackable, including flagged players.
- friendly: Not hostile to you.
Type
- pc: Player-controlled.
- npc: Non-player.
- conjured: Subordinates (e.g., summons).
Health State
- injured: Not max health.
- healthy: Max health.
- deathly: Near death.
Activity
- casting: Casting (warmed).
Weapon Type
- melee: Melee weapon.
- ranged: Projectile weapon.
Distance
- near: Dist 0.
- distant: Dist 1-3.
- far: Dist 3.
- distance(value): Specific (0-3).
Effects
- poisoned: Poisoned.
- feared: Feared.
- stunned: Stunned/dazed.
- blind: Blinded.
Specific Selectors
- index(value|last): Index or last.
- serial(value): Serial number.
- mouseover: Under mouse (client-side).
Examples
cast at @[hostile:index(last)]: Last hostile.shoot bow at @[distant:hostile]: Distant hostile.cast at @[friendly:poisoned:pc]: Friendly poisoned PC.cast at @[hostile:far]: Furthest hostile.throw dagger at @[hostile:npc:far:casting]: Far casting NPC.ph, attack at @[mouseover]: If mouseover.
Order matters: [index(last):injured] ≠ [injured:index(last)].
Implicit defaults (do not need specifying):
fight:near:hostile.jumpkick:distant:hostile.shoot/throw:hostile.
Abbreviations
Abbreviations for efficiency: Shorten to unique characters (e.g., f for fight). Directions: one/two letters (e.g., n north, se southeast).
NPCs: First one/two letters (e.g., m, deposit for Marlis).
Creatures: Abbrev names (e.g., sk skeleton, wy wyvern).
General and Vendor Commands
| Command | Description | Example |
|---|---|---|
| help | Show overview of some commands. | help |
| {trainer 's name}, show spells | Shows a list of spells available to learn. | o, show spells |
| {trainer's name}, teach {#} | Asks the trainer to teach you the spell. | o, teach 1 |
| {trainer's name}, train {gold amount} | Trains for specified gold. | olaf, train 100 |
| {vendor}, show prices | Shows vendor prices. | rolf, show prices |
| {vendor}, sell {#} | Sells item by number. | r, sell 1 |
| {banker}, deposit | Deposits gold on counter | m, deposit |
| {banker}, withdraw {amount} | Withdraws specified amount of gold | m, withdraw 1000 |
| props | Brings up a cursor to select and view properties (location, serial, etc.) in a window; right-click to close | props 387457 |
| pet {player name} | Removes the self-defense flag against the specified player who attacked you. | pet JohnDoe |
| ghost, forgive me | Requests forgiveness from a ghost to restore lawful alignment after misdeeds. Requires bringing a silver dagger. | ghost, forgive me |
Party Commands
| Command | Description | Example |
|---|---|---|
| party create {name} | Creates party. | party create Valley |
| party join {partyname} | Joins party. | party join Valley |
| party {message} | Sends message. | party That shifty orc killed me and brutally looted my rotting corpse. Woe is me. |
| party leave | Leaves party. | party leave |
| party disband | Disbands party. | party disband |
Sandbox Specific Commands
| Command | Description | Example |
|---|---|---|
| setlevel {x} | Sets level. | setlevel 20 |
| setskill {x} {y} | Sets skill. | setskill sword 19 |
| gold {x} | Drops gold (defaults 1000?). | gold 10000 |
| go {segment} | Teleports to segment. | go blood |
| go {x} {y} {z} | Teleports to coordinates. | go 10 13 5 |
| where | Reports your coordinates. | where |
| goname {x} | Teleports to entity. | goname Overlord |
| invis | Makes invisible. | invis |
| invul | Makes invulnerable. | invul |
| respawn | Respawns area. | respawn |
| resurrect | Raises dead on yourself. | resurrect |
Lorekeeper / Helpful Guard Specific Commands
| Command | Description | Example |
|---|---|---|
| Lore, yes | Shows a list of potential lore entries discussing areas of the segment | |
| Lore, show {x} | Reports the individual lore entry for specified number of lore entry | Lore, show 1 |
| Lore, completequest | Completes a quest with lorekeeper | |
| Help, completequest | Completes a weekly quest with Helpful Guards |
Emotes
| Command |
|---|
| angry
applaud beam blush burp confused cry evilgrin frown gasp giggle glower grimace grin groan grumble jump laugh mumble mutter nod pant pout salute scream shiver shrug sigh smile smirk snarl sneeze snicker wave wink yawn |