Stormhalter Lands Progression/Wizard: Difference between revisions

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Created page with "= Wizard Stormhalter Tourism Guide (heavy WIP) = This is a rough difficulty-sorted roadmap for gearing and leveling a Martial Artist with minimal outside help. Your experience may vary depending on available assistance, gifted gear, or personal skill. This is a living document as more information becomes available. = AG PREP = WIP - Section showing some items to target pre-18. Suggestions to consider going to Bloodlands and doing Kobold Dungeon earlier than 18. DP farm..."
 
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= Wizard Stormhalter Tourism Guide (heavy WIP) =
= Wizard Stormhalter Tourism Guide (heavy WIP) =


This is a rough difficulty-sorted roadmap for gearing and leveling a Martial Artist with minimal outside help. Your experience may vary depending on available assistance, gifted gear, or personal skill. This is a living document as more information becomes available.
This is a rough difficulty-sorted roadmap for gearing and leveling a Martial Wizard with minimal outside help. Your experience may vary depending on available assistance, gifted gear, or personal skill. This is a living document as more information becomes available.


= AG PREP =
= AG PREP =
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=== [[Blackburrow|Blackburrow Mines -1]] ===
; Difficulty @ level: Hard without Death Protection • Easy–Medium with DP
'''Pros:'''
* Has 2 bosses that give 4mil xp (2.4m for one, 1.6m for the other)
* Bosses drop tons of gems
* Guard Captain can drop relevant rings if you came to the NG as soon as possible. Glowers, Shielders, Dex rings (rare)
* Tons of coin drops if you have a bankers ring to hold it (compared to kobold at least)
* Way more pack size than Kobold
'''Cons:'''
* The Gnoll Town can be surprisingly dangerous if all the casters are clumped together. Be ready for a lot of deaths being thrown at you.
* Mobs give a fair bit less XP than Kobold Dungeon
* Spiders can wreck you if your AR isn't up to snuff
* You need to be able to handle death, stun, and lightning to some extent. (The lightning doesn't do much damage but multiple worg pups can surprise you with back to back bolts)
* Way more pack size than Kobold
'''How to get there:'''
# Travel to the [[Hall of Legends]] south of Ydnac’s lair in Kesmai.
# Go up the stairs into the portal vendor room.
# Use the '''Blue Background Circle Teleporter'''. (Add image)
# After teleporting:
## Hug the north wall to reach the nearby town (balm/ring vendors).
## Head southeast to the Gnoll camp.
## Descend the stairs into the mines.
# Going south from entrance takes you to both bosses (one boss is right by the entrance in a spiral 1 width box). This also takes you to Widowmakers (spiders) and +100 (leading to Frogs)
# Going north from entrance takes you to Mines -2 if you want to explore further, no bosses up here and generally very safe. It's just melees with the odd caster or archer.
'''Recommended Route:'''
* If you can handle it, do laps between Crazed Miner and Guard Captain, then TP back to town to sell, balm, facet, repeat (minis take like 10 mins or so to respawn. Depending on speed, you may not need to facet). There are another 2 minis on the Surface leading to the mines you will encounter. Fifer patrols outside the Gnoll Town and there is another mini in the north building that almost always drops a 100k gem.
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=== [[BB Frogs|Blackburrow Frogs]] ===
; Difficulty @ level: Hard
'''Pros:'''
* Unparalleled money and xp compared to anything you have encountered up to this point (millions of gold, millions of xp)
** Even if you can't handle the mini's, it might still be worth to hang around the rope as mobs patrol all over the zone
* Weekly quest can be done here for another 50,000,000xp
* Frog Gauntlets drop here (and even if you can't kill the boss, they often times get looted and carried around the map by mobs as most people don't loot the gauntlets that kill down here)
* Can hit Thussia if you have the DR to tank the Pirahna's for Frog Boots.
'''Cons:'''
* You cannot use recall rings anywhere in the zone
* Easy to get lost, and another messy map due to a bunch of teleporters
* You need a large range of resistances and effects (Fire/Ice required, Lightning helps but isnt mandatory, Poison helps but isn't mandatory, Insane Gnolls can cast whirlwind for about 60-100 damage exactly once, obviously need water breathing, managing all this at lower levels can be very stressful)
* Constant barrage of mobs as everything patrols everywhere.
* 2 roaming lair bosses and a really annoying mini (you WILL encounter these while hunting)
** Froglock Knight - Very hard to hit (~1350 AR for a decent hit rate), self heals (meaning you might not be able to kill him), can sometimes surprise you with a double shield bash that can really hurt.
*** If you can kill him, he drops a gem worth 1.5mil or 3mil xp at [[Kyra]]
** [[Insane Froglock Wizard]] - Very weird mob and also very hard to hit (~1350 AR for a decent hit rate). Casts all kinds of spells, and will sometimes push you out of bounds and cause weird as hell things to happen. (Like instantly killing you, sending you to the Hall of Legends as a ghost resetting your recall rings, then instantly getting revived and put right back into battle a few squares away with 0 death penalty and full health. Ask me how I know.)
*** Biggest threat is Ice Spear, but he casts it so you know when it's coming, its not instant
*** Also drops a gem worth 3mil or 6mil xp at [[Kyra]]
** [[Nothon, Guppo of Guppos|Nothon]]
*** Drops Frog Gauntlets
*** Can also Ice Spear
* MEOW
'''How to get there:'''
# Enter Blackburrow Mines and progress toward the Guard Captain.
# From the mine entrance, go south, then follow the path counterclockwise past the spiders.
# Take the stairs up near the Guard Captain.
# Cross the four bridges.
# Look for a broken wall to the south leading into a grassy zone.
# In this area:
## A frog hops around to the NE.
## A rope hangs from a sky tile.
## (If you hear a cat meowing, you are in the right place.)
# Climb down the rope to enter Frogs.
'''Recommended Route:'''
* I dunno man, I just wander around and kill stuff. I feel like all the lair mobs tend to prefer the NE part of the zone by the rope though, but that might just be bias. I recommend hunting here as soon as you are able to handle it though.
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Revision as of 22:50, 28 November 2025

Wizard Stormhalter Tourism Guide (heavy WIP)

This is a rough difficulty-sorted roadmap for gearing and leveling a Martial Wizard with minimal outside help. Your experience may vary depending on available assistance, gifted gear, or personal skill. This is a living document as more information becomes available.

AG PREP

WIP - Section showing some items to target pre-18. Suggestions to consider going to Bloodlands and doing Kobold Dungeon earlier than 18. DP farm spots and difficulty. Rings/Armor/Accessories/Weapons. General Wizard strategies

ENTRY-LEVEL FARMS (18–24~)

XP Farming

Kobold Dungeon

Difficulty @ level
Easy

Pros:

  • Incredibly safe, first floor of dungeon has 0 casters. 2nd floor only has a couple near the end. Don't go into the boss room unless you are ready The most dangerous part is the run to the dungeon.
  • Nothing gives better XP for the challenge level of the mobs here
  • Money comes from gems rather than coin. (You can honestly just ignore coin drops here, gems commonly sell for 50-100k)

Cons:

  • Gems are very far and few between
  • Aside from a few bosses at the very bottom floor (which you should avoid starting out), there is nothing all that interesting that drops here.
  • Once you "Catch up" on xp, gets very dull very quickly
  • Somewhat small pack density

How To Get There:

  1. Travel to Bloodlands via the Hall of Legends south of Ydnac’s lair in Kesmai.
  2. Go up the stairs into the portal vendor room.
  3. Use the Red Circle Teleporter. (Add image)
  4. After teleporting:
    1. Exit south.
    2. Hug the west wall upward.
    3. The 2nd wall tile above/below the waterfalls are secret teleport doors to town.
    4. Once you are ready, go southwest from the town west exit. (There are mobs and a mini boss in the water. The octopus with teeth things can poison, but are relatively easy to kill)
    5. Head all the way southwest to find a stairwell. This leads to the Kobold Dungeon. (See this map if you need a visual)

Recommended Route:

  • Set recall in town, clear to Kobold, clear floor 1, clear floor 2 up to Lich/Boss room, recall back to town to sell, balm, repeat.

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If you want other options, the table at the bottom of Stormhalter Lands Progression is always a great reference point.

Items to Target