MA Ring: Difference between revisions
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* <code>Zhuna, fists</code> | * <code>Zhuna, fists</code> | ||
** Multi-attack ability. | ** Multi-attack ability. | ||
** Starts at 3+ strikes | ** Starts at 3+ strikes, damage does scale a bit with weapon damage and it scales with level, but it is no longer purely based off weapon damage (This becomes relevant w/ BG Gauntlets) | ||
** Scales with level. | ** Scales with level. | ||
** Can hit one or multiple targets. | ** Can hit one or multiple targets. | ||
| Line 73: | Line 73: | ||
** Costs 4 Ki | ** Costs 4 Ki | ||
** Cooldown: 2 rounds | ** Cooldown: 2 rounds | ||
** | ** Summons +1 balm at level 29 | ||
* <code>Yashar, balm</code> | * <code>Yashar, balm</code> | ||
Latest revision as of 19:57, 19 December 2025
MA Only
*** IMPORTANT ***
You must now provide a +2 dex ring to a Master and say:
<vendor name>, upgrade
- Providing only a +1 dex ring will consume the ring with no benefit.
- The +2 dex ring is destroyed and its bonus is permanently applied.
- You can confirm success by checking your Defense Rating.
MA Ring Questline
Part 1
- Obtain Crystal Gauntlets.
- Bring them to Student Jin in Underkingdom (east of the MA trainer, near the portal).
- Say:
Stu, yes
- Place the Crystal Gauntlets on the ground under Student Jin.
- Say:
Stu, teach
You will receive a green ring — this is your MA Ring.
- The MA Ring scales with level and quest progression.
- You can replace a lost ring by saying
Stu, ringto Student Jin. - All replacement rings will inherit the +2 dex bonus if you have completed that step.
Using the MA Ring
When you enter combat, you will gain access to Ki (displayed as mana).
Ki
- Ki is generated only while in combat.
- Base regeneration: 0.5 Ki per round (2 rounds per 1 Ki).
- Ki continues to regenerate briefly after combat ends.
- Once fully out of combat, Ki drains at 0.5 Ki per round.
- Combat is defined by either dealing or receiving damage. (Including Poison or Ground Fire)
- If you cannot damage a creature and it does not damage you, Ki will not regenerate.
Ki Commands
Note: Zhuna and Yashar are part of the command.
Zhuna, fists- Multi-attack ability.
- Starts at 3+ strikes, damage does scale a bit with weapon damage and it scales with level, but it is no longer purely based off weapon damage (This becomes relevant w/ BG Gauntlets)
- Scales with level.
- Can hit one or multiple targets.
- Costs 1–5 Ki (exact scaling unknown).
Zhuna, jump @<hostile>- Enhanced jumpkick.
- Higher accuracy and damage.
- Can critically hit (200–300% damage).
- Costs 1-2 Ki but can be used with 0.
- Requires 19 Hand Skill (status unclear; may unlock early).
- Wearing boots appears to unlock this early (possibly unintended).
Zhuna, restock #0– 1 clear balm, then blue balms1– All blue balms2– All clear balms3– Blue balms, then 1 clear balm- Costs 4 Ki
- Cooldown: 2 rounds
- Summons +1 balm at level 29
Yashar, balm- Drink a clear balm (must be in inventory)
Yashar, superbalm- Drink a blue balm (must be in inventory)
Yashar, double- Consumes 2 blue balms if below ~44% HP
- Instantly heals to ~44%, then normal HoT
- If above threshold, consumes only 1 balm
- HoT is unchanged regardless
- Detailed testing: https://discord.com/channels/577503035526348810/1265204914867535943/1440799262920151141
Yashar, dp- Drink a DP potion (must be in inventory)
Yashar, stamina- Drink a stamina potion (must be in inventory)
Part 2
- Obtain the Javelin from Plague Master Nook.
- Bring it to Master Renshiro near the MA trainer in Blackburrow.
- Place the Javelin on the ground.
- Say:
Mas, teach
Part 3
- Obtain Blood Gauntlets.
- Bring them to Kael Jin.

- Place the Blood Gauntlets on the ground.
- Say:
Kae, teach
Part 4
- Obtain the Warped Threestaff.
- Bring it to Takeshi Renshiro in Razala’s Peaks.
- Place the staff on the ground.
- Say:
Tak, teach
- Requires a minimum experience threshold (exact value unknown).
Part 5
- Obtain Makon Gauntlets.
- Bring them to Eiro Shen (upstairs in Torrii).
- Place the gauntlets on the ground.
- Say:
Eir, teach
This stage is partially unconfirmed and may require correction.
MA Ring Scaling
Up until level 26, the MA ring doesn't really do much beyond the above (not to say that the above isn't immensely powerful). You basically slowly ramp up to +8 hp.
Starting at level 26 however, the MA ring starts to be zany, gaining +10hp at 27, 28, and 29. In addition, at level 29 you also gain +1 dodge (+50 DR).
Will add more details as I continue to level.