Boots: Difference between revisions
From Stormhalter
Added feather fall and breathe water to wizard boots |
Griff boots do something different when used on a melee target |
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*AG Griff Boots charge with Makons Gaunts. | *AG Griff Boots charge with Makons Gaunts. | ||
*Kesh Griff Boots charge with Kesh Gaunts | *Kesh Griff Boots charge with Kesh Gaunts | ||
*When charged, | *When charged, | ||
**double click a ranged target for a charged jumpkick, or | |||
**double click a melee target to perform a powered up roundhouse kick to all enemies on your hex (Arti boot w/ Leg Kesh Gaunts do ~550) | |||
*0 Hindrance | *0 Hindrance | ||
*Higher quality boots charge faster. | *Higher quality boots charge faster. | ||
| Line 106: | Line 108: | ||
* 5 / 5 (Fire / Ice) | * 5 / 5 (Fire / Ice) | ||
*10 hp (Rare) | *10 hp (Rare), 12 hp (Epic) | ||
*Feather Fall | *Feather Fall | ||
*Breathe Water | *Breathe Water | ||
Latest revision as of 21:15, 7 December 2025
- BG Boots
| Name | Description and Properties | Location | |
|---|---|---|---|
|
Leather Boots
|
You are looking at a pair of soft leather boots
|
Shopkeepers |
|
Crocodile Boots
|
You are looking at a pair of boots made from crocodile hide
|
Tan Crocodile |
|
Feather Fall Boots
|
You are looking at a pair of gray boots rimmed with white fur
|
Axe Drake, Kosh, Mama, Saht'ra, Yeti, Vlad |
