BloodWeapons: Difference between revisions

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As you level your [[Bloodring]] and consequently your blood weapon, damage can increase as well as adds.
There are two different means of increasing the power of your blood weapons.  The first is by leveling up your [[Bloodring]].  As you gain Blood Souls for your ring, it will increase in level (quality; see Bloodring for a breakdown of Blood Souls required and benefits the ring itself gains as it levels).  Each increase will impart a level increase to your weapon. 
 
The second is through rarity of the weapon itself.  In order to increase the rarity of the weapon, you must visit [[Marrow]], the Bonesmith. Be sure to bring the components to craft your new upgraded weapon as listed on Marrow's page. These two increases are achieved separately and combine to give the total power of the weapon.  Be sure to bring the components to craft your new upgraded weapon as listed on Marrow's page. 
 
Example:  If you have a Rare Blood Greatsword and an Epic Bloodring, your Greatsword will gain the benefits listed in the tables below of a Rare Blood Greatsword of level 4 (Epic Bloodring quality).  You would need to bring your total Blood Souls up to 100 or more in order to increase your Bloodring to level 5 (Legendary) or a vial of blood of Epic or greater quality to increase the weapons base quality.
 
 
'''IMPORTANT:''' Upgrading a Blood Weapon will reset it's level. This combined with the another issue of a Blood Weapon cannot level up if you are maxxed out on souls, it is possible to accidently downgrade your weapon with no way to upgrade it until you are no longer capped on souls. Make sure to consider your situation before using a Blood Vial to upgrade your Blood Weapon!
 
== [[Bloodring]] ==


== Blood Axe ==
{| class="wikitable"
|! colspan="4" | Rarity to Level chart
|-
|Quality
|Level Imparted
|Blood Souls required
|Min Character Level
|-
|<span style="color:#ffff00">Common</span>
|0
|0
|18
|-
|<span style="color:#008000">Uncommon</span>
|1
|1
|21
|-
|<span style="color:#0000ff">Rare</span>
|2
|20
|22
|-
|<span style="color:#800080">Epic</span>
|3
|50
|23
|-
|<span style="color:#ffa500">Legendary</span>
|4
|100
|24
|-
|<span style="color:#d2b48c">Artifact</span>
|5
|250
|26
|-
|<span style="color:#ff0000">Mythic</span>
|6
|600
|28
|-
|}
 
== [[BloodAxe|Blood Axe]] ==
Drops from [[Ethereal Ice Dragon]] in the [[Plane of Sky]] & [[coo.leo]] in [[Plane of Fire]].
{| class="wikitable"
{| class="wikitable"
!
!
Line 17: Line 72:
|2
|2
|10
|10
|4
|5
|6
|6
|Light
|Light
Line 24: Line 79:
|Uncommon
|Uncommon
|0
|0
|
|
|4
|4
|12
|5
|6
|6
|Light
|Light
Line 33: Line 88:
|Rare
|Rare
|0
|0
|
|6
|
|14
|4
|5
|6
|6
|Light
|Light
Line 42: Line 97:
|Epic
|Epic
|0
|0
|
|8
|
|16
|4
|5
|6
|6
|Light
|Light
Line 51: Line 106:
|Legendary
|Legendary
|0
|0
|
|10
|
|18
|4
|5
|6
|6
|Light
|Light
Line 60: Line 115:
|Artifact
|Artifact
|0
|0
|12
|20
|5
|7
|Light
|-
|
|
|Mythic
|0
|14
|22
|5
|7
|Light
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="8" |Level 2 Stats.
|-
!
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|
|
|4
|Common
|2
|6
|14
|5
|6
|6
|Light
|Light
|-
|-
|
|
|Mythic
|Uncommon
|0
|2
|
|
|
|
|
|-
|
|Rare
|2
|
|
|
|
|
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="8" |Level 3 Stats.
|-
|
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|
|Common
|3
|6
|14
|5
|7
|Light
|-
|
|
|Uncommon
|3
|10
|18
|6
|7
|Light
|-
|
|
|4
|Rare
|3
|12
|20
|6
|6
|7
|Light
|Light
|}
|}
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
!
! colspan="8" | Level 4 Stats.
|-
|
|Rarity
|Rarity
|Level
|Level
Line 91: Line 226:
|20
|20
|5
|5
|7
|Light
|-
|
|Rare
|4
|14
|22
|6
|7
|7
|Light
|Light
|}
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
== Blood Dagger ==
! colspan="8" | Level 5 Stats.
{| class="wikitable"
|-
!
|
|Rarity
|Rarity
|Level
|Level
|MinimumDamage  
|MinimumDamage
|MaximumDamage
|MaximumDamage
|BaseArmorBonus
|BaseArmorBonus
Line 107: Line 251:
|-
|-
|
|
|Common
|Uncommon
|0
|5
|14
|22
|6
|8
|Light
|-
|
|Rare
|5
|16
|24
|
|
|
|
|Light
|-
|
|
|Epic
|5
|18
|26
|
|
|
|
|Light
|-
|-
|
|
|Uncommon
|Legendary
|0
|5
|20
|28
|
|
|
|
|Light
|-
|
|
|Artifact
|5
|22
|30
|8
|9
|Light
|-
|
|
|Mythic
|5
|24
|32
|
|
|
|Light
|}
== Blood Dagger ==
Drops from [[Lord Hydr]] in [[Plane of Water]]
{| class="wikitable"
!
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|-
|
|
|Rare
|Common
|0
|0
|2
|12
|3
|6
|Light
|-
|
|
|Uncommon
|0
|4
|14
|3
|6
|Light
|-
|
|
|
|Rare
|
|0
|
|6
|16
|3
|6
|Light
|-
|-
|
|
|Epic
|Epic
|0
|0
|
|8
|
|18
|
|3
|
|6
|
|Light
|-
|-
|
|
|Legendary
|Legendary
|0
|0
|
|10
|
|20
|
|3
|
|6
|
|Light
|-
|-
|
|
|Artifact
|Artifact
|0
|0
|
|12
|
|22
|
|3
|
|6
|
|Light
|-
|-
|
|
|Mythic
|Mythic
|0
|0
|
|14
|
|24
|
|3
|
|6
|
|Light
|}
|}


== Blood Gauntlets ==
== [[BloodGaunts|Blood Gauntlets]] ==
Drops off [[Anubis]] in [[Plane of Dead]].  Guide can be found [[BloodGaunts|HERE]]
 
"You are looking at a pair of gauntlets with a blood groove that lines each knuckle."
{| class="wikitable"
{| class="wikitable"
!
!
Line 184: Line 398:
|Common
|Common
|0
|0
|
|3
|
|12
|
|1
|
|3
|
|VeryHeavy
|-
|-
|
|
Line 197: Line 411:
|
|
|
|
|
|VeryHeavy
|-
|-
|
|
Line 206: Line 420:
|
|
|
|
|
|VeryHeavy
|-
|-
|
|
Line 215: Line 429:
|
|
|
|
|
|VeryHeavy
|-
|-
|
|
Line 224: Line 438:
|
|
|
|
|VeryHeavy
|-
|
|
|Artifact
|0
|12
|20
|4
|6
|VeryHeavy
|-
|-
|
|
|Artifact
|Mythic
|0
|0
|14
|22
|4
|6
|VeryHeavy
|}
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="8" | Level 1 Stats.
|-
|
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|
|
|Artifact
|1
|13
|21
|4
|6
|VeryHeavy
|}
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="8" | Level 2 Stats.
|-
|
|
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|
|
|Legendary
|2
|12
|20
|4
|6
|VeryHeavy
|-
|
|
|Artifact
|2
|14
|22
|4
|6
|VeryHeavy
|}
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="8" | Level 3 Stats.
|-
|
|
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|-
|
|
|Mythic
|Legendary
|0
|3
|13
|21
|5
|7
|VeryHeavy
|-
|
|
|Artifact
|3
|15
|23
|5
|7
|VeryHeavy
|}
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="8" | Level 4 Stats.
|-
|
|
|Rarity
|Level
|MinimumDamage
|MaximumDamage
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|
|
|Legendary
|4
|14
|22
|5
|7
|VeryHeavy
|-
|
|
|Artifact
|4
|16
|24
|5
|7
|VeryHeavy
|-
|
|
|Mythic
|4
|18
|26
|5
|7
|VeryHeavy
|}
|}


== Blood Greatsword (One/Two-Handed) ==
== Blood Greatsword (One/Two-Handed) ==
Drops from [[Demon Twins]] (Norlaq) in the [[Bloodlands Forest]]
"You are looking at a broad sword with a point designed for open wounds and two slashing edges.  A blood groove flows down to the handle."
{| class="wikitable"
{| class="wikitable"
!
!
Line 263: Line 600:
|5
|5
|5
|5
|VeryHeavy
|Heavy
|-
|-
|
|
Line 272: Line 609:
|5
|5
|5
|5
|VeryHeavy
|Heavy
|-
|-
|
|
|Rare
|Rare
|0
|0
|(12/24)
|(12/21)
|(26/53)
|(26/52)
|5
|5
|5
|5
|VeryHeavy
|Heavy
|-
|-
|
|
Line 290: Line 627:
|5
|5
|5
|5
|VeryHeavy
|Heavy
|-
|-
|
|
|Legendary
|Legendary
|0
|0
|(16/35)
|(16/29)
|(30/62)
|(30/60)
|5
|5
|5
|5
|VeryHeavy
|Heavy
|-
|-
|
|
Line 308: Line 645:
|5
|5
|5
|5
|VeryHeavy
|Heavy
|-
|-
|
|
|Mythic
|Mythic
|0
|0
|(20/47)
|(18/47)
|(34/70)
|(32/70)
|5
|5
|5
|5
|VeryHeavy
|Heavy
|}
|}
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
!
! colspan="8" | Level 4 Stats.
|-
|
|Rarity
|Rarity
|Level
|Level
Line 336: Line 675:
|6
|6
|6
|6
|VeryHeavy
|Heavy
|}
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="8" | Level 5 Stats.
|-
|
|Rarity
|Level
|MinimumDamage (1h/2h)
|MaximumDamage (1h/2h)
|BaseArmorBonus
|BaseAttackBonus
|Penetration
|-
|
|Artifact
|5
|(18/43)
|(32/74)
|7
|7
|Heavy
|}
|}


== Blood Kopesh ==
== Blood Kopesh ==
Drops from [[Sekhmet]] in the [[Plane of Dead]]. 
Khopesh increases swing speed as rarity increases.  Starts at 0.85 secs to 0.55 secs at mythical
{| class="wikitable"
{| class="wikitable"
!
!
Line 346: Line 709:
|MinimumDamage  
|MinimumDamage  
|MaximumDamage
|MaximumDamage
|Weapon Speed
|BaseArmorBonus
|BaseArmorBonus
|BaseAttackBonus
|BaseAttackBonus
Line 353: Line 717:
|Common
|Common
|0
|0
|
|2
|
|10
|
|0.80
|
|0
|
|7
|Medium
|-
|-
|
|
Line 364: Line 729:
|
|
|
|
|
|0.75
|
|0
|
|7
|Medium
|-
|-
|
|
|Rare
|Rare
|0
|0
|
|2
|
|10
|
|0.70
|
|0
|
|7
|Medium
|-
|-
|
|
Line 382: Line 749:
|
|
|
|
|
|0.65
|
|0
|
|7
|Medium
|-
|-
|
|
Line 391: Line 759:
|
|
|
|
|
|0.60
|
|0
|
|7
|Medium
|-
|-
|
|
Line 400: Line 769:
|
|
|
|
|
|0.55
|
|0
|
|7
|Medium
|-
|-
|
|
Line 409: Line 779:
|
|
|
|
|
|0.5
|
|0
|
|7
|Medium
|}
|}


== Blood Rapier ==
== Blood Rapier ==
Drops from [[Demonic Necromancer]] in the [[Blood Caves]]
{| class="wikitable"
{| class="wikitable"
!
!
Line 428: Line 800:
|Common
|Common
|0
|0
|
|5
|
|10
|
|3
|
|6
|
|Medium
|-
|-
|
|
|Uncommon
|Uncommon
|0
|0
|
|7
|
|12
|
|3
|
|6
|
|Medium
|-
|-
|
|
|Rare
|Rare
|0
|0
|
|9
|
|14
|
|3
|
|6
|
|Medium
|-
|-
|
|
|Epic
|Epic
|0
|0
|
|11
|
|16
|
|3
|
|6
|
|Medium
|-
|-
|
|
|Legendary
|Legendary
|0
|0
|
|13
|
|18
|
|3
|
|6
|
|Medium
|-
|-
|
|
|Artifact
|Artifact
|0
|0
|
|15
|
|20
|
|3
|
|6
|
|Medium
|-
|-
|
|
|Mythic
|Mythic
|0
|0
|
|17
|
|22
|
|3
|
|6
|
|Medium
|}
|}


== Blood Scepter ==
== Blood Scepter ==
Drops from [[The Queen]] in the [[Kobold Dungeon -300]]. 
+1 mana regen and HP regen on swing
{| class="wikitable"
{| class="wikitable"
!
!
|Rarity
|Rarity
|Level
|Level
|MinimumDamage (1h/2h)
|MinimumDamage
|MaximumDamage (1h/2h)
|MaximumDamage
|BaseArmorBonus
|BaseArmorBonus
|BaseAttackBonus
|BaseAttackBonus
Line 507: Line 882:
|
|
|
|
|
|Light
|-
|-
|
|
Line 516: Line 891:
|
|
|
|
|
|Light
|-
|-
|
|
Line 525: Line 900:
|
|
|
|
|
|Light
|-
|-
|
|
Line 534: Line 909:
|
|
|
|
|
|Light
|-
|-
|
|
Line 543: Line 918:
|
|
|
|
|
|Light
|-
|-
|
|
Line 552: Line 927:
|
|
|
|
|
|Light
|-
|-
|
|
|Mythic
|Mythic
|0
|0
|
|14
|
|22
|
|3
|
|3
|
|Light
|}
|}


== [[BloodSythe|Blood Scythe]] ==
== [[BloodSythe|Blood Scythe]] ==
Drops from [[Lord of Darkness]] in [[Keep of Darkness Final]].  Guide can be found [[BloodSythe|HERE]]
Higher qualities add more damage, and a higher dark efreets proc chance'''.'''  10% lifesteal on hit. This does not increase.
{| class="wikitable"
{| class="wikitable"
!
!
|Rarity
|Rarity
|Level
|Level
|MinimumDamage (1h/2h)
|MinimumDamage
|MaximumDamage (1h/2h)
|MaximumDamage
|BaseArmorBonus
|BaseArmorBonus
|BaseAttackBonus
|BaseAttackBonus
Line 578: Line 956:
|Common
|Common
|0
|0
|2
|12
|6
|6
|Light
|-
|
|
|Uncommon
|0
|4
|14
|6
|6
|Light
|-
|
|
|Rare
|0
|6
|16
|6
|6
|Light
|-
|
|
|Epic
|0
|8
|18
|6
|6
|Light
|-
|
|
|Legendary
|0
|10
|20
|6
|6
|Light
|-
|
|
|Artifact
|0
|12
|22
|6
|6
|Light
|-
|-
|
|
|Uncommon
|Mythic
|0
|0
|14
|24
|6
|6
|Light
|}
== [[Shields|Griff Shield]] ==
Drops from [[The Queen]] in [[Kobold Dungeon -300]]. Likely one of the first Blood items you find.
Higher qualities add a bit more DR and add 2% MR per quality. Also counts at +3 shield at all levels.
{| class="wikitable"
!
|Rarity
|Level
|Base Armor Bonus
|MR
|-
|
|
|Common
|0
| +2
|0
|-
|
|
|
|Uncommon
|
|0
|
| +2
|2
|-
|-
|
|
|Rare
|Rare
|0
|0
|
| +2
|
|4
|
|
|
|-
|-
|
|
Line 606: Line 1,050:
|0
|0
|
|
|
|6
|
|
|
|-
|-
|
|
Line 615: Line 1,056:
|0
|0
|
|
|
|8
|
|
|
|-
|-
|
|
Line 624: Line 1,062:
|0
|0
|
|
|
|10
|
|
|
|-
|-
|
|
Line 633: Line 1,068:
|0
|0
|
|
|
|12
|
|
|
|}
|}

Latest revision as of 08:30, 7 December 2025

There are two different means of increasing the power of your blood weapons. The first is by leveling up your Bloodring. As you gain Blood Souls for your ring, it will increase in level (quality; see Bloodring for a breakdown of Blood Souls required and benefits the ring itself gains as it levels). Each increase will impart a level increase to your weapon.

The second is through rarity of the weapon itself. In order to increase the rarity of the weapon, you must visit Marrow, the Bonesmith. Be sure to bring the components to craft your new upgraded weapon as listed on Marrow's page. These two increases are achieved separately and combine to give the total power of the weapon. Be sure to bring the components to craft your new upgraded weapon as listed on Marrow's page.

Example: If you have a Rare Blood Greatsword and an Epic Bloodring, your Greatsword will gain the benefits listed in the tables below of a Rare Blood Greatsword of level 4 (Epic Bloodring quality). You would need to bring your total Blood Souls up to 100 or more in order to increase your Bloodring to level 5 (Legendary) or a vial of blood of Epic or greater quality to increase the weapons base quality.


IMPORTANT: Upgrading a Blood Weapon will reset it's level. This combined with the another issue of a Blood Weapon cannot level up if you are maxxed out on souls, it is possible to accidently downgrade your weapon with no way to upgrade it until you are no longer capped on souls. Make sure to consider your situation before using a Blood Vial to upgrade your Blood Weapon!

Bloodring

Rarity to Level chart
Quality Level Imparted Blood Souls required Min Character Level
Common 0 0 18
Uncommon 1 1 21
Rare 2 20 22
Epic 3 50 23
Legendary 4 100 24
Artifact 5 250 26
Mythic 6 600 28

Blood Axe

Drops from Ethereal Ice Dragon in the Plane of Sky & coo.leo in Plane of Fire.

Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 0 2 10 5 6 Light
Uncommon 0 4 12 5 6 Light
Rare 0 6 14 5 6 Light
Epic 0 8 16 5 6 Light
Legendary 0 10 18 5 6 Light
Artifact 0 12 20 5 7 Light
Mythic 0 14 22 5 7 Light
Level 2 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 2 6 14 5 6 Light
Uncommon 2
Rare 2
Level 3 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 3 6 14 5 7 Light
Uncommon 3 10 18 6 7 Light
Rare 3 12 20 6 7 Light
Level 4 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Uncommon 4 12 20 5 7 Light
Rare 4 14 22 6 7 Light
Level 5 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Uncommon 5 14 22 6 8 Light
Rare 5 16 24 Light
Epic 5 18 26 Light
Legendary 5 20 28 Light
Artifact 5 22 30 8 9 Light
Mythic 5 24 32 Light

Blood Dagger

Drops from Lord Hydr in Plane of Water

Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 0 2 12 3 6 Light
Uncommon 0 4 14 3 6 Light
Rare 0 6 16 3 6 Light
Epic 0 8 18 3 6 Light
Legendary 0 10 20 3 6 Light
Artifact 0 12 22 3 6 Light
Mythic 0 14 24 3 6 Light

Blood Gauntlets

Drops off Anubis in Plane of Dead. Guide can be found HERE

"You are looking at a pair of gauntlets with a blood groove that lines each knuckle."

Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 0 3 12 1 3 VeryHeavy
Uncommon 0 VeryHeavy
Rare 0 VeryHeavy
Epic 0 VeryHeavy
Legendary 0 VeryHeavy
Artifact 0 12 20 4 6 VeryHeavy
Mythic 0 14 22 4 6 VeryHeavy
Level 1 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Artifact 1 13 21 4 6 VeryHeavy
Level 2 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Legendary 2 12 20 4 6 VeryHeavy
Artifact 2 14 22 4 6 VeryHeavy
Level 3 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Legendary 3 13 21 5 7 VeryHeavy
Artifact 3 15 23 5 7 VeryHeavy
Level 4 Stats.
Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Legendary 4 14 22 5 7 VeryHeavy
Artifact 4 16 24 5 7 VeryHeavy
Mythic 4 18 26 5 7 VeryHeavy

Blood Greatsword (One/Two-Handed)

Drops from Demon Twins (Norlaq) in the Bloodlands Forest

"You are looking at a broad sword with a point designed for open wounds and two slashing edges. A blood groove flows down to the handle."

Rarity Level MinimumDamage (1h/2h) MaximumDamage (1h/2h) BaseArmorBonus BaseAttackBonus Penetration
Common 0 (8/13) (22/44) 5 5 Heavy
Uncommon 0 (10/19) (24/48) 5 5 Heavy
Rare 0 (12/21) (26/52) 5 5 Heavy
Epic 0 (14/30) (28/57) 5 5 Heavy
Legendary 0 (16/29) (30/60) 5 5 Heavy
Artifact 0 (18/41) (32/66) 5 5 Heavy
Mythic 0 (18/47) (32/70) 5 5 Heavy
Level 4 Stats.
Rarity Level MinimumDamage (1h/2h) MaximumDamage (1h/2h) BaseArmorBonus BaseAttackBonus Penetration
Artifact 4 (18/41) (32/72) 6 6 Heavy
Level 5 Stats.
Rarity Level MinimumDamage (1h/2h) MaximumDamage (1h/2h) BaseArmorBonus BaseAttackBonus Penetration
Artifact 5 (18/43) (32/74) 7 7 Heavy

Blood Kopesh

Drops from Sekhmet in the Plane of Dead.

Khopesh increases swing speed as rarity increases. Starts at 0.85 secs to 0.55 secs at mythical

Rarity Level MinimumDamage MaximumDamage Weapon Speed BaseArmorBonus BaseAttackBonus Penetration
Common 0 2 10 0.80 0 7 Medium
Uncommon 0 0.75 0 7 Medium
Rare 0 2 10 0.70 0 7 Medium
Epic 0 0.65 0 7 Medium
Legendary 0 0.60 0 7 Medium
Artifact 0 0.55 0 7 Medium
Mythic 0 0.5 0 7 Medium

Blood Rapier

Drops from Demonic Necromancer in the Blood Caves

Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 0 5 10 3 6 Medium
Uncommon 0 7 12 3 6 Medium
Rare 0 9 14 3 6 Medium
Epic 0 11 16 3 6 Medium
Legendary 0 13 18 3 6 Medium
Artifact 0 15 20 3 6 Medium
Mythic 0 17 22 3 6 Medium

Blood Scepter

Drops from The Queen in the Kobold Dungeon -300.

+1 mana regen and HP regen on swing

Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 0 Light
Uncommon 0 Light
Rare 0 Light
Epic 0 Light
Legendary 0 Light
Artifact 0 Light
Mythic 0 14 22 3 3 Light

Blood Scythe

Drops from Lord of Darkness in Keep of Darkness Final. Guide can be found HERE

Higher qualities add more damage, and a higher dark efreets proc chance. 10% lifesteal on hit. This does not increase.

Rarity Level MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration
Common 0 2 12 6 6 Light
Uncommon 0 4 14 6 6 Light
Rare 0 6 16 6 6 Light
Epic 0 8 18 6 6 Light
Legendary 0 10 20 6 6 Light
Artifact 0 12 22 6 6 Light
Mythic 0 14 24 6 6 Light

Griff Shield

Drops from The Queen in Kobold Dungeon -300. Likely one of the first Blood items you find.

Higher qualities add a bit more DR and add 2% MR per quality. Also counts at +3 shield at all levels.

Rarity Level Base Armor Bonus MR
Common 0 +2 0
Uncommon 0 +2 2
Rare 0 +2 4
Epic 0 6
Legendary 0 8
Artifact 0 10
Mythic 0 12