Underworld: Difference between revisions

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Boss List
https://landsofkes.com/archive/lok/images/maps/uwMap.jpg
 
== Difficulty and Pre-Reading ==
The difficulty of the Underworld is very disconnected from the difficulty of the rest of Bloodlands. Every single mob in this zone is multiple tiers above the hardest boss of Bloodlands, and the Bosses are multiple tiers even above that. The entrance to this zone requires either having a Blood Ring with ~400 souls and using the portal in the Elemental Temple or going through the [[Plane of Dead]] and taking the exit in the Southwest (This will require someone who can tank a plethora of deaths as the zone is famously known for).
 
 
To successfully handle this area:
 
* You will want 500~ HP, give or take
* You will need to bring a Blood Weapon to do anything meaningful here, or Ice Spear or Death
** Bee Staff is capable of tanking most things here
* Every enemy here hits for 200-300, and many of them inflict crazy amounts of poison. HP ranges in the tens of thousands.
 
 
If you are not deep into the game, or have a very veteran player with you, entering this zone is a death sentence.
 
 
The main reason this zone exists is to farm souls for the Bloodring, however many mobs and bosses can drop Blood Vials and Bones here of various qualities. The XP here matches the challenge, with most mobs giving millions of xp and bosses giving tens of millions spread out over a group.
 
== Enemies ==
 
* Denizen of Death packs
** Spams Death, melees for 150~
* Sandwyrm
** Hits multiple times a round for 50-150~. Each hit can apply a stacking poison
** Grants 1 soul
 
== Boss List ==
All bosses listed below can be found on the traditional LoK UW map in the same locations (which is why the old map is shown here)
 
* altered.Ra (10 souls)
** Summons scoprions that poison
** Has some kind of blocking ability that makes it difficult to hit him.
* altered.Cleo (15 souls)
** had little to no mechanics observed
* altered.Tiy (10 souls)
** had little to no mechanics observed
* altered.Nepheteri (5 souls)
** had little to no mechanics observed
* altered.Thutmose (10 souls)
** had little to no mechanics observed
* altered.Nefertem (10 souls)
** had little to no mechanics observed
* altered.Neith (15 souls)
** Archer, uses a bow, and runs from melee combat like most archers.
** Can shoot arrows that fear.
** Deals about 150 damage per hit
* altered.Sobek
** Summons hippos when hit with any non-ice spear attack
** Hippos have high hp and hit hard and quickly overwhelm you


* Altered.Nephertiti
* Altered.


[[File:UW Location.png|none|thumb|600x600px]]
[[File:UW Location.png|none|thumb|600x600px]]

Revision as of 03:58, 23 November 2025

uwMap.jpg

Difficulty and Pre-Reading

The difficulty of the Underworld is very disconnected from the difficulty of the rest of Bloodlands. Every single mob in this zone is multiple tiers above the hardest boss of Bloodlands, and the Bosses are multiple tiers even above that. The entrance to this zone requires either having a Blood Ring with ~400 souls and using the portal in the Elemental Temple or going through the Plane of Dead and taking the exit in the Southwest (This will require someone who can tank a plethora of deaths as the zone is famously known for).


To successfully handle this area:

  • You will want 500~ HP, give or take
  • You will need to bring a Blood Weapon to do anything meaningful here, or Ice Spear or Death
    • Bee Staff is capable of tanking most things here
  • Every enemy here hits for 200-300, and many of them inflict crazy amounts of poison. HP ranges in the tens of thousands.


If you are not deep into the game, or have a very veteran player with you, entering this zone is a death sentence.


The main reason this zone exists is to farm souls for the Bloodring, however many mobs and bosses can drop Blood Vials and Bones here of various qualities. The XP here matches the challenge, with most mobs giving millions of xp and bosses giving tens of millions spread out over a group.

Enemies

  • Denizen of Death packs
    • Spams Death, melees for 150~
  • Sandwyrm
    • Hits multiple times a round for 50-150~. Each hit can apply a stacking poison
    • Grants 1 soul

Boss List

All bosses listed below can be found on the traditional LoK UW map in the same locations (which is why the old map is shown here)

  • altered.Ra (10 souls)
    • Summons scoprions that poison
    • Has some kind of blocking ability that makes it difficult to hit him.
  • altered.Cleo (15 souls)
    • had little to no mechanics observed
  • altered.Tiy (10 souls)
    • had little to no mechanics observed
  • altered.Nepheteri (5 souls)
    • had little to no mechanics observed
  • altered.Thutmose (10 souls)
    • had little to no mechanics observed
  • altered.Nefertem (10 souls)
    • had little to no mechanics observed
  • altered.Neith (15 souls)
    • Archer, uses a bow, and runs from melee combat like most archers.
    • Can shoot arrows that fear.
    • Deals about 150 damage per hit
  • altered.Sobek
    • Summons hippos when hit with any non-ice spear attack
    • Hippos have high hp and hit hard and quickly overwhelm you